Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Music Maniaz
Official music, song artwork, and drum animations were made with generative AI; nothing is generated during play and there is no runtime AI connection.
Upcoming - GroundInFlames
Some images were AI-generated and AI-assisted tools supported parts of production; all output was reviewed, edited and integrated by hand.
Upcoming - Brokeline
AI generated images, some dialogue, translations, music and visual design assets in the game, plus images in Steam store and promotional materials.
Upcoming - Investors Paradise
The game contains AI-generated content, but the disclosure does not say which assets or how AI was used.
Upcoming - Oda's Ordinary Lives
Illustrations were made with AI-assisted tools as creative support within a human-led artistic process.
Upcoming - Mimic2 - Idle MMORPG
Generative AI helped create 2D art (icons, sprites, backgrounds), edited by hand, and the trailer background music is AI-generated; nothing is generated during play.
Upcoming - Black Hole Simulator
AI produced the game's localization, the achievement textures, and the title card shown in the trailer.
Upcoming - Proppy
Generative AI helped create some pre-generated visual assets and text/localization, reviewed and edited by the team; nothing is generated in real time during gameplay.
Upcoming - A Place for Every Potion
AI assisted with some textures; AI music was replaced with human-made music; 3D models and code are human-made, with textures possibly being redone by a freelancer.
Upcoming - Idle Reef
Generative AI made some 2D underwater background art and store page graphics; language models wrote store descriptions and localized the game, with manual review and editing.
Upcoming - MMA Tactics - Martial Arts
Base game art is hand-drawn; an optional HD skins add-on was made with AI tools, and AI aided translations into 11 languages. Code is human-written.
Upcoming - Synapse Grid
AI assisted with concept references, music, voice-over and short video clips; gameplay, levels and code are hand-made, and nothing is generated during play.
Upcoming - GARITO
A mascot character portrait was generated with Recraft and hand-edited, appearing in-game and in store artwork; code, text, audio are human-made and no runtime AI.
Upcoming - 方块战场 Block Battlefield
Some in-game art assets were generated by AI and then manually optimized and adjusted by the developer.
Upcoming - Hell: Rancor
Some in-game images, textures, creature sound effects, text, and translations were made with generative AI as pre-generated assets; nothing is generated during gameplay.
Upcoming - Seven Doors
Generative AI assisted in creating and refining some visual assets, textures, unspecified audio, and English translations of in-game text.
Upcoming - PODYEZD 8
AI created visual assets, sound and music, translations of the store page and in-game text, and parts of the source code; nothing is generated during play.
Upcoming - Tainted Tide
AI generated in-game images, animated cutscenes, logo, store images, and some music; AI assisted coding and grammar correction; nothing is generated during play.
Upcoming - No One Gets Through
Generative AI was used to produce selected visual assets, which the team reviewed and refined; no AI content is generated during gameplay.
Upcoming - Who's Next?
AI assisted with creating images and writing scripts during development; music and other audio were not made with AI.
Upcoming - Rookie Rook
Generative AI made the shipped music, sound effects, some 2D art (illustrations, interface) and some translations, reviewed by the developer; nothing is generated during play.
Upcoming - Fate Candle: Three Kingdoms - Chronicle Restored
Some 2D art, marketing assets, sound effects, and Simplified Chinese voice-over were AI-generated; localization drafts were AI-made; no AI content is generated during gameplay.
Upcoming - 呪ショッピング
Some images, text, and sound were made with generative AI and edited by the developer; story, scenario, and game design are human-made.
Upcoming - Last Civilization: Inherited Flame
Some images, music, written text and translations were AI-generated before release and shipped as fixed content, with developer review and editing; nothing is generated at runtime.
Upcoming - TRENCHWORMS
AI-assisted illustrated scenes appear between campaign levels, and AI helped translate languages other than the human-made English, Polish and Russian.
Upcoming - STELLAR WING
Some 3D models and textures were pre-generated with AI tools and curated by the developer; nothing is AI-generated during gameplay.
Upcoming - Merge Day: Office Girls
AI-generated 2D art, including character sprites, event CGs, merge puzzle items and UI icons, was edited and integrated by the developer.
Upcoming - UFO Survival
Images and some sounds were generated with AI.
Upcoming - Pixel Chaos: Tidy Up the Museum
Some store page images were AI-generated and then edited, and some in-game images were also AI-generated.
Upcoming - Daisy's Dead
The developer says the game and its assets were created with help from generative AI tools, without naming specific assets.
Upcoming - IAI // BREAKER
Some character illustrations, backgrounds and promotional artwork were AI-generated and curated by the developer; nothing is generated during gameplay.
Upcoming - AT THE READY
Some in-game card illustrations were made with generative AI assistance; nothing is generated during gameplay and no external AI services are used.
Upcoming - Junkyard Astronauts
Code was largely AI-written; 3D models, textures and layouts come from AI-assisted procedural scripts; most sound effects and all music are AI-generated; some store text drafted with AI.
Upcoming - Antique Dealer
Generative AI was used to assist with the game, but the disclosure does not say which parts.
Upcoming - Nightshift; Nowhere
Generative AI assisted in creating and editing certain pre-generated visual assets in the game and marketing, reviewed by developers; nothing is generated live.
Upcoming - Harvest Exit Plan
Generative AI produced parts of the 3D assets, voice and narration, ambient audio, translations and store artwork, all hand-edited; nothing is generated at runtime.
Upcoming - 单机斗地主
AI was used extensively during development, but the disclosure does not say which parts of the game it covered.
Upcoming - TOWERTOWER
AI was used for some of the game's images and some of its programming, with no detail on how.
Upcoming - 变废为宝 Trash to Cash
Art assets were AI-generated and then manually refined by the developer.
Upcoming - SIFT
Generative AI helped make key art, derived store images, background art, some cosmetic and emote prop art, and parts of translated interface text; nothing is generated at runtime.
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