Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- TEMPLE BREAKER
Generative AI made the game's visual artwork and marketing materials and assisted with store-page text; nothing is generated during gameplay.
Upcoming - CLOCKHEART The Dead Hour
2D character, enemy and background illustrations were made with generative AI, then manually cleaned up and edited; no AI content is generated during gameplay.
Upcoming - SCALING LAW
AI-generated source artwork for backgrounds, portraits and endings, processed into pixel style, plus AI-generated act music; dialogue is pre-written and nothing is generated during play.
Upcoming - By The Sea : Pilgrimage of the Colorless
AI animated public-domain Monet paintings into background loops, upscaled artwork, and made some character and prop art; nothing is generated during play.
Upcoming - Not Another Garbage Simulator
Some 3D models (Meshy), radio songs, radio host voices and trailer music (ElevenLabs), and store key art were AI-made; code was AI-assisted; nothing generated during play.
Upcoming - My Gaming Shop
Some 2D art (textures, posters, product packaging, interface icons) was made with generative AI and hand-edited; nothing is generated during gameplay.
Upcoming - 挂机传奇
AI was used for the Steam capsule library artwork and the in-game UI art.
Upcoming - Nan-Bei Chao: War of Dynasties
Some card artwork and store assets were made with AI-assisted tools and edited by the developer; no AI content is generated during gameplay.
Upcoming - Dig into the orefields
Some graphics were generated by AI and then finished by human artists.
Upcoming - LiarLock: No Cameras, No Clues — Just a Corpse in My Club
The music was generated by AI, and the art was generated by AI and then reworked by a human.
Upcoming - Crack the Bills
Some unspecified visuals were generated with AI assistance; the text does not say which visuals or whether store materials are included.
Upcoming - Needle: The 1% Challenge
Generative AI was used for artwork, UI elements and sound effects; no AI content is generated during gameplay.
Upcoming - Old School Baseball
AI tools helped create certain pixel-art sprites and sounds, reviewed and edited by the developer; no AI generation occurs at runtime.
Upcoming - The Third Seal
Generative AI helped create some pre-generated 3D and audio assets, which the developer reviewed and edited; nothing is AI-generated during gameplay.
Upcoming - World Rock Scissors Paper
Some of the game's artwork was created with the assistance of generative AI.
Upcoming - Zero Colour
The developer used AI tools for the game's art and translations because they lack resources to hire professionals; extent is described as "some aspects".
Upcoming - Reshine TCG Cards: Cozy Restoration
Some visuals were created with AI assistance; the text doesn't say which visuals or how AI was used.
Upcoming - Sort The Dumplings
Generative AI helped create some pre-generated 3D models, textures, visual assets and promotional artwork, reviewed by the developer; nothing is generated live during gameplay.
Upcoming - Arauto
About half the art is AI-generated and edited; code, texts and translations into seven languages were written with AI assistance; nothing is generated during play.
Upcoming - Only Luck
Generative AI tools assisted in creating graphic design assets and store promotional media.
Upcoming - Jigsaw Puzzles Complete
The developer used Claude Code to create the game's code and unspecified assets.
Upcoming - My Octopus Friend
Game began with hand-made 2D pixel art; AI was then used to help convert it from a top-down 2D prototype to the isometric 3D view.
Upcoming - Kaylotia: Dungeon Expedition
Generative AI made certain visual assets, sound effects, music and localization content, which the developer edited and integrated; no real-time AI generation occurs during gameplay.
Upcoming - Gravity Breakout: Alien Vein
Portions of the 2D sprites and background illustrations were made with generative AI and then edited by humans; code, sound effects and runtime are human-made or AI-free.
Upcoming - Super Retro Race
Pre-generated AI content was used for some menu and HUD art, promotional images, and recorded narrator and radio voice clips; nothing is generated at runtime.
Upcoming - Quarantine Lab Sort
AI was used to create Steam store promotional materials and some game textures.
Upcoming - Screen Monster
Some pixel art, including pet sprites and related visuals, was made or aided by generative AI, then hand-selected and edited; no live AI generation during play.
Upcoming - ENROQUIA
AI made James's synthetic voice, music, intro video, 3D props and textures, paintings, character designs, in-game text, 12-language translations and promotional material; chess engine and live play use no AI.
Upcoming - VPet Sort Together: Cozy Tidy Up
AI assistance was used for some visual assets, with no further detail on which ones.
Upcoming - TRIGGER DRAW
AI-assisted tools were used for visual assets, UI, backgrounds, in-game text, localization and parts of the code; music and live generation use no AI.
Upcoming - Guild of Souls
The game's artwork was developed using generative AI.
Upcoming - Wild Heroes: Fight Together
AI assistance was used for some unspecified visuals.
Upcoming - Mining Fire Ball
The developer lists background music and graphics as areas involving AI, without saying how AI was used.
Upcoming - Gacha Chaos Tidy Up Together
Some of the game's art was generated with AI help; the developer does not say which pieces.
Upcoming - Stone Age Games
Artwork, music and sound effects were AI-generated ahead of time and ship in the game; nothing is AI-generated during gameplay.
Upcoming - GRID DEFENSE: GRID WAR
Generative AI made portions of the art, cinematics, music, sound effects, voice recordings, text, localization and store marketing materials; nothing is generated during gameplay.
Upcoming - Television Dynasty Manager
Generative AI made store artwork, logos, the main menu background and eight-language translations, and helped with some in-game descriptions; all was hand-reviewed and edited.
Upcoming - Stellar Forge
Some in-game art, including god portraits, many icons and some illustrations, was made with AI image generation; nothing is generated during play.
Upcoming - Owl Skips
Generative AI was used for visual concepting and some pre-generated art assets, including upgrade icons, rope textures, and parts of the logo/branding.
Upcoming - Retro Chaos: Together Tidy Up
The developer says AI assisted in making some of the game's visuals, without specifying which ones.
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