Home / Browse
Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Mines & Meows: Cozy Minesweeper
Generative AI assisted with coding and localization, and was part of the production workflow for some artwork and music.
Upcoming - Not sorted into parts yetUpcoming
- Untitled Maze Game
AI was used to help fix bugs in the game's code.
Upcoming - Rakuworld
An AI assistant helped write the code, English translation and store texts; art and music are procedurally generated by engine code, and nothing is AI-generated during play.
Upcoming - Mining Days
AI tools were used to assist in creating store assets.
Upcoming - Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Eggest
AI generated 3D models and sound (treated as sound effects) are included in the game.
Upcoming - Grim Guild
AI image tools made in-game scenes, portraits, item pictures and store art; AI drafted most text and the Japanese translation, revised by hand. Music, sound effects and runtime use no AI.
Upcoming - Not sorted into parts yetUpcoming
- Backpack Ascendancy
AI-assisted art was used in the game, reviewed and curated by the development team before inclusion.
Upcoming - Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Stormtide Skies
Generative AI was used to create the app icon and desktop shortcut icon artwork for Stormtide Skies.
Upcoming - Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- TEMPLE BREAKER
Generative AI made the game's visual artwork and marketing materials and assisted with store-page text; nothing is generated during gameplay.
Upcoming - CLOCKHEART The Dead Hour
2D character, enemy and background illustrations were made with generative AI, then manually cleaned up and edited; no AI content is generated during gameplay.
Upcoming - Not sorted into parts yetUpcoming
- SCALING LAW
AI-generated source artwork for backgrounds, portraits and endings, processed into pixel style, plus AI-generated act music; dialogue is pre-written and nothing is generated during play.
Upcoming - By The Sea : Pilgrimage of the Colorless
AI animated public-domain Monet paintings into background loops, upscaled artwork, and made some character and prop art; nothing is generated during play.
Upcoming - Zero League
Japanese and Simplified Chinese translations were made with AI tools, and AI coding assistants were used in development; art and music are human-made.
Upcoming - Not Another Garbage Simulator
Some 3D models (Meshy), radio songs, radio host voices and trailer music (ElevenLabs), and store key art were AI-made; code was AI-assisted; nothing generated during play.
Upcoming - Metal Detector Simulator
An AI coding assistant produced the code, in-game text and synthesized sound effects, which the developer reviewed; 3D models, textures, music and recorded sounds are human-made CC0 assets.
Upcoming - Not sorted into parts yetUpcoming
- My Gaming Shop
Some 2D art (textures, posters, product packaging, interface icons) was made with generative AI and hand-edited; nothing is generated during gameplay.
Upcoming - Not sorted into parts yetUpcoming
- 挂机传奇
AI was used for the Steam capsule library artwork and the in-game UI art.
Upcoming - Crownmason
Generative AI was used during development to create text content.
Upcoming - Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Nan-Bei Chao: War of Dynasties
Some card artwork and store assets were made with AI-assisted tools and edited by the developer; no AI content is generated during gameplay.
Upcoming







































