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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- Expedition of the Guild
Some character illustrations in the game are AI-generated.
- DishDash
Some visual assets were created with generative AI during development; the specific assets are not identified.
- Crawling Desktop Pet
AI assisted with programming and localization, with localized text reviewed and edited by humans; no AI art, audio, promotional assets, or live generation.
Upcoming - CPM 2
Neural networks enhanced 2D loading screens and promo banners made from screenshots, then hand-corrected; AI helped translate text and generated the racing announcer's voice.
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- Solar Escape
Generative AI made visual assets and environmental artwork, curated and integrated manually by the developer; no live-generated AI content is used.
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- Inearth
The developer says visuals and audio were made with a mix of AI and manual work, without specifying which assets or how.
- BurgerJoint: Fast Food Simulator
AI-generated content is used only for the game's logo; the developer states the rest of the game contains no AI-generated content.
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- Vampire's Kiss: Time Paradox
AI generated background images and sound effects, and supplied a base that was edited for character sprites; assets were selected and edited by the developers.
- SummitJourney
AI tools helped write code; generative AI created or assisted with portions of art, logo, music, sound effects, text, localization, and store materials. No runtime AI.
- Librarian: Tidy Up the Arcane Library!
AI refined four art assets (one UI component, three landscape paintings) and corrected grammar in in-game text, which was then manually reviewed and adjusted.
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- 王于兴师/Order of Kings
AI generated initial concept art and base designs, which artists then manually adjusted and revised into the final artwork.
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- Barfender: CO-OP Bar Simulator
Generative AI was used for narration/voice acting, with the voice artist's consent, and for Steam capsules; visual assets are human-made.
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- Cardborne
Some in-game text, including translations, was written with AI assistance; art, music and game design are stated to be human-made.
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- Speed Rivals - Model Trains
AI tools assisted with store descriptions, in-game text, and select marketing images; the developer says no AI content is in gameplay, assets, or systems.
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- The Failed
AI was used for some 2D in-game notes, images and UI elements.
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