Home / Browse
Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Veins of the Sleeping Moon
Generative AI helped create character, environment, item and UI art, store artwork, and parts of the story and localization; nothing is generated during play.
- Not sorted into parts yet
- Howling Woods
Generative AI made music, sound effects, interface icons, store art, some set-piece models and parts of the code, all reworked by hand; nothing is generated during play.
- STICKSHOT: Comic War
Claude generated the code, procedural 3D models, levels, effects, in-game music, some UI art, store assets and translations; Gemini made menu music; ElevenLabs made voices; sound effects are recordings.
- W DoBark
AI tools (Claude, Gemini, Codex) helped write and debug code and draft text, which the team reviewed, edited and integrated.
- Not sorted into parts yet
- Joker's Knock
Generative AI assisted creation and refinement of some visual assets, marketing materials and localizations; nothing is AI-generated during gameplay.
- 28 Dawns
AI tools made some visual assets, textures, music and sound effects, assisted English localization, and produced store promotional illustrations and synthetic voice performances; nothing is generated at runtime.
- Physics Exam Trainer
Generative AI helped create some visual and promotional assets, which the developer selected and edited; no AI generates content during gameplay.
- Moon Sweepers
Generative AI assisted with translating the game's in-game text into supported languages.
- Not sorted into parts yet
- Tickerbound
Generative AI was used to create images for in-game assets.
- ROTORORA Drone Racing
Generative AI made the background music and sound effects, and assisted with store text and translations; nothing is generated during gameplay.
- Halloween 3D
Store capsule art, library artwork and some store page text were made with AI tools and developer-reviewed; no AI content is generated during play.
- Escape From Necromaze
AI fixed minor 3D model anomalies and supplemented some assets, assisted about half the code, generated all music with Suno, and generated about 20% of sound effects.
- Phantom Fleet
AI assisted card art, icons, UI, backgrounds, textures, some effects, in-game descriptions and store text; music and sound effects come from AI-assisted synthesis code; nothing generated at runtime.
- Tsudoi
Store page text, UI labels and menus, and the English translation were AI-drafted then human-edited; AI coding assistants were used; art, models, textures and sounds are not AI-generated.
- It'll Hold
Some artwork and text began as generative AI output and were then hand-edited; nothing is generated during play.
- Rocket's Way
Some artwork was created with generative AI tools and is pre-generated; nothing is generated during gameplay.
- CRUSH LOAD
Generative AI made some artwork, character animation assets, music, and promotional artwork before release; nothing is generated during gameplay.
- Little Pot, Big Seasons
Four background music tracks were generated with Suno AI, and the application icon's source image was AI-generated then manually processed; 3D models, textures, illustrations and sound effects are procedural without AI.
- らくがきスマッシュ / Doodle Smash
Generative AI made store key art and capsules, some in-game images (UI decorations, backgrounds, illustrations), and background music and jingles, all hand-edited; nothing is generated during play.
- Restore the Luminous
Card and leader illustrations, character voices and BGM are AI-generated and curated by the team; some in-game text is AI-drafted and reviewed; some opponent AI uses an external service to pick moves.
- Shark Tales: Reef Rogues
Some artwork, store and marketing materials were made or refined with generative AI, and some music was generated with ACE-Step; nothing is generated during play.
- Trivia Mania
AI tools helped draft, edit and fact-check trivia questions and answers, and helped make art and sound; nothing is generated during play.
- Tow Rage
Some store page promotional images (capsule art) were made with generative AI tools; the developer states in-game content is not AI-generated.
- Blockmania
AI was used for the translation and localization of the game into several languages.
- Not sorted into parts yet
- Mall Corp
Some in-game textures and characters were made with AI.
- Not sorted into parts yet
- Not sorted into parts yet
- Undead Gunline
Some promotional artwork and the game icon were made with generative AI; screenshots and trailer are captured from the game, and nothing is generated during play.
- Last Light: Chalk Creek
All voices are AI text-to-speech, music is Suno-generated, some sound effects and several illustrations, portraits, logo and store art are AI-made; nothing is generated during play.
- Not sorted into parts yet
- Not sorted into parts yet
- Not sorted into parts yet
- Not sorted into parts yet
- Not sorted into parts yet
- SMOKE HAVEN: Smoking Area Simulator
A pre-generated AI image is the title-screen background; AI-assisted tools helped with dialogue, story text, localization and code-driven voxel artwork; nothing is generated during play.
- Hippocratic Chaos
Some 3D models, artwork, audio and promotional artwork were made with generative AI and shipped pre-generated; nothing is AI-generated during gameplay.







































