Is Hauberk AI generated?
Hauberk discloses AI use on Steam. We haven't sorted it into parts yet.

What the developer wrote
The game's art assets (tile, monster and item sprite atlases) were produced during development using OpenAI's image generation service. We then processed the output ourselves into transparent PNGs and assembled them into atlases, which ship as static assets inside the build. The game does not call any AI service at runtime and contains no live-generated content. Every generated image was manually reviewed and corrected before being added to the atlas. Apart from the art, the code, game design, balance and text involve no AI-generated content.
Steam "AI Generated Content Disclosure" · first seen Oct 26, 2026 · last checked Oct 26, 2026
Player reports
Played Hauberk? Soon you'll be able to sign in with Steam and report what you saw in each part.
Reports from players with the game in their library will sit next to the developer's disclosure, never replace it.