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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Battle SHIRYU
Some visual assets and prerecorded animation sequences were made with generative AI and edited by the developer; nothing is generated during play.
Upcoming - SEAMARK
Generative AI assisted with selected illustrations, visual assets, narrative text, translations and store materials; nothing is AI-generated during gameplay.
Upcoming - Not sorted into parts yetUpcoming
- Edge of Control: Contract Lover
Generative AI assisted in creating 2D character sprites, background scenes and background music, which were manually inspected and refined by the developer.
Upcoming - Not sorted into parts yetUpcoming
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- Mr. Tanaka
Some 3D models were created with the help of AI tools.
Upcoming - Wallbreaker
Generative AI created and refined bundled visual assets, music, sound assets, and localized text; nothing is AI-generated during gameplay.
Upcoming - Halloween Shop Simulator
Most 3D models, textures and sound effects came from AI-assisted scripts; game and store text were AI-assisted; monsters are CC0 packs; nothing is generated at runtime.
Upcoming - Last Light
Game covers and in-game backgrounds were made with AI.
Upcoming - Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Literally
AI tools helped create artwork, music, code, UI elements, localization, and unspecified other game assets, without detail on how the output was used.
Upcoming - Ardhan
Card, hero, background and cinematic art, store key art, animated clips, narration in nine languages, part of the music and many sound effects were AI-generated and edited.
Upcoming - Not sorted into parts yetUpcoming
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- Visa Quest
Generative AI helped create the game's code, some English/Turkish dialogue and UI text, and some poster artwork, reviewed and edited by the developer; nothing is generated at runtime.
Upcoming - Not sorted into parts yetUpcoming
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- Zanoka
Art started as hand-made work and AI-assisted tools were used for polishing and frame interpolation; AI-assisted tools were also used for translation.
Upcoming - Not sorted into parts yetUpcoming
- Bongo VPet - Taskbar Buddy
AI assistance was used in some of the game's visuals, with no further detail given.
Upcoming - Not sorted into parts yetUpcoming
- Portolan
Images in the game were made with generative AI tools during development, before release.
Upcoming - The Price of Empire
An AI image generator made the main menu background, map tree sprites and a tank illustration; an AI coding assistant helped write the German and English in-game texts and manual.
Upcoming - Neko ga Kita: Here Comes the Cat
Some garden decoration, toy and icon art was made with AI tools; some UI text, achievement names and translations were AI-assisted; store images were AI-composed from original art.
Upcoming - VINDARI
Ghost voice lines, lullaby, screams, laughter and some sound effects were AI-generated with ElevenLabs; store description and capsule layout were AI-assisted; 3D art is human-made.
Upcoming - Not sorted into parts yetUpcoming
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- Mines & Meows: Cozy Minesweeper
Generative AI assisted with coding and localization, and was part of the production workflow for some artwork and music.
Upcoming - Not sorted into parts yetUpcoming
- Untitled Maze Game
AI was used to help fix bugs in the game's code.
Upcoming - Rakuworld
An AI assistant helped write the code, English translation and store texts; art and music are procedurally generated by engine code, and nothing is AI-generated during play.
Upcoming - Mining Days
AI tools were used to assist in creating store assets.
Upcoming - Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Eggest
AI generated 3D models and sound (treated as sound effects) are included in the game.
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