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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Fly Cowboy Online
AI-generated images are used in the game during Early Access; quest dialogue and code are human-written, and the world is manually assembled.
- Call of Duty®: Black Ops 7
The developers used generative AI tools to help develop some unspecified in-game assets.
- Sparky Rush: Purrils in Pawsville!
AI was used only to translate the game text into French, German, Spanish, Simplified Chinese, Japanese and Russian.
- King of Jewelry
AI-generated reference material was used in early concept and style exploration; the developers state final art, story and characters were human-made.
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- Mumble Pines: The Arrival
The developer states AI was used during the game's creation but does not say which assets or parts were affected.
- Where Winds Meet
NPC dialogue text and voice chat are AI-generated in real time during play, and optional AI generates character faces from uploaded images or audio.
- Rushmark
Source code and store page copy were written with Claude's help and edited by the developer; art, music, voice, narrative, sound effects and runtime use no AI.
- Duckpool
Some game assets and marketing materials started from generative AI output, then were heavily modified by hand; no AI generation occurs during gameplay.
- Blue Archive
Procedural and AI-based tools may support content creation, and a TTS tool produces some voice lines for the characters Arona and Plana.
- Dunthera - Tower Defense
AI was used for descriptions, localization between languages, and visuals, with no detail on how it was applied.
- Tropic Industry
Icons and images were generated with AI, without saying whether they appear in the game or on the store page.
- Soul Tides
The developer lists game artwork in the AI disclosure without saying how AI was used for it.
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- Retro Racers
Generative AI created some pre-rendered images shown in the game's menus and user interface.
- Coin Pusher Millionaire
The developer states AI tools were used in creating the game, without saying which parts or how.
- Ward Off Evil
No generative AI assets; 'smart' tools like re-shading and pixelisation from photographs were used on some 2D assets, which were otherwise made by hand.
- A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy
Five of 42 music tracks were made with Suno, then edited, reconstructed and mixed by the team; writing and artwork are described as human-made.
- Fling your Friends TD - Tower Defense
The disclosure mentions miscellaneous UI sprites without saying how AI was used for them.
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- Abyss Ring
AI was used for localized translations, skill icons, dish illustrations, and loading screen illustrations.
- AION 2
Arcana card designs and some icons use AI-generated assets; other in-game assets were made with unspecified AI tool assistance.
- Kitchen Traitor
AI tools assisted with programming and content-production scripts, and a menu background illustration was made with generative AI; nothing is generated during gameplay.
- PC Cafe Simulator
Generative AI was used to create some unspecified in-game assets.
- Better Days Pending
Generative AI assisted pre-authored dialogue, localization, art, procedural models, animations and marketing, and synthesized the music and sound; nothing is AI-generated during gameplay.
- Bank Simulator
Some in-game graphics and visual assets were AI-created, and the store page images and descriptions were AI-generated.
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- SkyFab
LLMs assisted writing and optimizing C# scripts, and image generators made minor 2D assets such as UI and achievement icons, reviewed and modified by the developer.
- Brush duel
AI was used to make all in-game images share a consistent visual style.
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- Crimson Desert Enhanced
Generative AI supported creation of some 2D prop assets, which the developers' art and development teams later replaced.
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- Mimic Alert
AI was used to localize the game into different languages.
- Blackstar Ranger
NPC voices were made with local open-source AI audio tools, and the Steam Achievement images were AI generated.
- Anno 117: Pax Romana
AI tools were used to help create some unspecified in-game assets, which the developers say were finished by the team.
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