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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Abyssal Moonlight-Chapter1
AI assisted with English translation, spell checking, and code writing; illustrations, pixel art, Live2D, music, and voice acting were fully human-made.
- Not sorted into parts yet
- Zombie Cropse
Generative AI created portions of the game's artwork, sound and localization, with the developer reviewing, editing and palette-matching each asset.
- Cluttermancer: Tidy Up the Nightmare Alley
AI tools translated the Steam store page into languages other than English and German.
- Bums Race Rats
An AI coding assistant helped write the game's code; the store description, marketing images and trailer were AI-made; nothing is AI-generated during play.
- Westward Dash
All 2D art and store assets were AI-generated; the pipa melody is human-performed with AI-assisted arrangement; writing, code and 17-language localization were AI-assisted; no runtime AI.
- Not sorted into parts yet
- Not sorted into parts yet
- Megastore: Tidy Up Together
AI tools helped with some translations and created two in-game textures, which humans then edited, refined and reviewed before release.
- Not sorted into parts yet
- Giblings
2D map art started as hand-drawn sketches, was coloured and upscaled with AI, then refined by hand; localisation was AI-translated and reviewed by native speakers.
- OKTORAID
Some marketing artwork and some in-game illustrations were made with generative AI and hand-edited; code, design and writing are human-made.
- Farm to Fortune
The developer states AI tools were used in creating the game, without saying which parts or how.
- Not sorted into parts yet
- Chronoseum
The developer used Claude Code to help write code when they were unable to solve problems themselves.
- The Xian King
Some static art assets and store promotional texts were drafted with generative AI, then reviewed and revised by the team; nothing is generated during gameplay.
- Galactiball
AI created textures, the rigged player model, localization translations, some code, and initial footstep, goal and ball bounce sounds later edited; music and animations are human-made.
- Abraxas Online
Generative AI created or assisted some pre-generated visual assets, including character, item, environment art and Steam store artwork; nothing is generated during gameplay.
- STRIKEM
Generative AI made some illustrated background art; gameplay sprites and tilesets are hand-made, and nothing is AI-generated at runtime.
- Hollow Warden
Generative AI helped create early concept art, visual references and marketing materials, which the team reviewed and edited; nothing is generated during gameplay.
- Not sorted into parts yet
- Not sorted into parts yet
- Not sorted into parts yet
- Gorgeous Baby Bella
AI tools assisted programming and were used to create some audio and 3D assets, which developers reviewed, edited and integrated.
- Not sorted into parts yet
- Hubble Bubble
Generative AI made the store page text, game translations, Steam achievement icons, some music and wall paintings; characters, environments and animations are handmade; nothing is generated during play.
- Not sorted into parts yet
- Not sorted into parts yet
- DET-33
Generative AI made music tracks, their cover art, some sound effects and portions of 2D sprites (weapons, props, enemies), hand-edited; nothing is generated at runtime.
- Not sorted into parts yet
- Not sorted into parts yet
- Thirteen Provinces · Hanren
Generative AI made some card, character, environment, CG, UI and marketing art, music, sound effects, text, localization, and Mandarin and English voices; no runtime generation.
- Not sorted into parts yet
- Cash & Chaos
Some packaging visuals for in-game products and items use generative AI artwork; the developer says no other part uses AI and plans to remove them.
- Not sorted into parts yet
- Not sorted into parts yet
- Checkmate: The Red General’s Last Move
Generative tools made selected textures and supporting visual elements for in-game and store artwork; nothing is generated during gameplay.
- Undermoon
Some sound effects, written content, and artwork were AI-generated and then manually edited and refined by the developer.
- 1453: Fall of Constantinople
In-game illustrations, music, ambience, most sound effects, store capsule/library art, background and trailer visuals and music were AI-generated; narrative text was human–AI co-written; nothing generates at runtime.
- Escape from Prompt: Rogue AI
Generative AI made in-game art, UI and icons, parts of the script and dialogue, the English localization, and store capsules, screenshots and trailer; nothing is generated during gameplay.







































