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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Recess of the Dead
AI tools produced some background music tracks and specific ambient sound effects; design, programming, characters, dialogue and other audio were made by the author.
- CRUSH LOAD
Generative AI made some artwork, character animation assets, music, and promotional artwork before release; nothing is generated during gameplay.
- Little Pot, Big Seasons
Four background music tracks were generated with Suno AI, and the application icon's source image was AI-generated then manually processed; 3D models, textures, illustrations and sound effects are procedural without AI.
- らくがきスマッシュ / Doodle Smash
Generative AI made store key art and capsules, some in-game images (UI decorations, backgrounds, illustrations), and background music and jingles, all hand-edited; nothing is generated during play.
- Shark Tales: Reef Rogues
Some artwork, store and marketing materials were made or refined with generative AI, and some music was generated with ACE-Step; nothing is generated during play.
- Trivia Mania
AI tools helped draft, edit and fact-check trivia questions and answers, and helped make art and sound; nothing is generated during play.
- Tow Rage
Some store page promotional images (capsule art) were made with generative AI tools; the developer states in-game content is not AI-generated.
- Stellar Forge
Some in-game art, including god portraits, many icons and some illustrations, was made with AI image generation; nothing is generated during play.
- Blockmania
AI was used for the translation and localization of the game into several languages.
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- Mall Corp
Some in-game textures and characters were made with AI.
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- Owl Skips
Generative AI was used for visual concepting and some pre-generated art assets, including upgrade icons, rope textures, and parts of the logo/branding.
- Undead Gunline
Some promotional artwork and the game icon were made with generative AI; screenshots and trailer are captured from the game, and nothing is generated during play.
- Last Light: Chalk Creek
All voices are AI text-to-speech, music is Suno-generated, some sound effects and several illustrations, portraits, logo and store art are AI-made; nothing is generated during play.
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- Retro Chaos: Together Tidy Up
The developer says AI assisted in making some of the game's visuals, without specifying which ones.
- 戦う情報システム部
In-game images and store art were made with image-generation AI and edited by a human; Gemini drafted the scenario and dialogue, Claude Code implemented and revised; nothing is generated at runtime.
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- History Experience: Rome
The English in-game narration voiceover is AI-generated.
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- SMOKE HAVEN: Smoking Area Simulator
A pre-generated AI image is the title-screen background; AI-assisted tools helped with dialogue, story text, localization and code-driven voxel artwork; nothing is generated during play.
- Hippocratic Chaos
Some 3D models, artwork, audio and promotional artwork were made with generative AI and shipped pre-generated; nothing is AI-generated during gameplay.
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- Too Many Animals !
AI was used only for localization; the text does not say how it was used.
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- Decisive Decks
Generative AI helped create some visual assets (card illustrations, backgrounds, interface art), which the developer edited; nothing is AI-generated during play.
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- Puzzle Peace: Cozy Jigsaw Puzzles
Generative AI was used to create puzzle artwork, music, and sound effects, which the developer refined and selected; nothing is generated during gameplay.
- THE GRAVES VIGIL
Pre-generated AI was used for 2D backgrounds, environment graphics, character sprites and promotional store imagery; no AI generation runs during gameplay.
- Hero Football Manager
AI wrote the game's code, including code that draws pixel art and synthesizes many sounds and music tracks, and helped write and translate in-game text and the store page.
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