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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- Battle Bot Tactics
AI tools supported coding, early prototyping, and a small number of icons, with all AI-assisted elements reviewed and refined by the developers.
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- Lanelord
AI helped write Blender, GIMP and Python scripts that generated some icons and 3D assets and supported development; no AI image generators were used.
Upcoming - BOMBACON!
Some store page images were created with AI and then edited.
Upcoming - WAZATO: Sabotage or Mistake?
Generative AI made title screen art, lobby background and some UI decorations, edited by the team; AI also helped draft mini-game prompts; no runtime AI.
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- Road to FIRE
Generative AI helped create and edit some visual assets, music/sound materials, and scripts, all reviewed and adjusted by the developer.
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- Day 31
Some 2D promotional and menu artwork was made with generative AI and manually edited; portions of code were AI-assisted; no runtime AI generation.
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- UNIT 44
AI tools assisted code and design iteration during development; no AI content is generated at runtime.
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- Facrobry
AI was used to create the game's music.
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- Motor Havoc
AI assisted some pre-rendered assets (effects, UI, background and promotional art, marketing); the final release is stated to contain no AI content, and nothing is generated during play.
Upcoming - Maiden Covenant: The Infernal Citadel
Some unspecified assets were created with AI assistance; the disclosure does not say which assets or how AI was used.
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- FerzGate
AI was used to improve the language and readability of the in-game tutorial text and the Steam store page text.
Upcoming - FlipBAKA
Some in-game and store artwork was AI-generated, some translations were AI-assisted, and parts of the code were written with AI tools; music is not AI.
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- Dice Sort Together: Arcane Hall
AI helped correct grammar in in-game text, which was reviewed and adjusted by hand, and modified some store visuals.
Upcoming - Sudokiller
Generative AI was used to translate some supported languages; artwork, characters, writing, puzzles and gameplay were made by the team.
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