Home / Browse
Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Not sorted into parts yetUpcoming
- Mine Mine Mine
Sounds and pixel art effects were made with generative AI.
Upcoming - Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Cluttermancer: Tidy Up the Nightmare Alley
AI tools translated the Steam store page into languages other than English and German.
Upcoming - Bums Race Rats
An AI coding assistant helped write the game's code; the store description, marketing images and trailer were AI-made; nothing is AI-generated during play.
Upcoming - Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- OKTORAID
Some marketing artwork and some in-game illustrations were made with generative AI and hand-edited; code, design and writing are human-made.
Upcoming - Farm to Fortune
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Chronoseum
The developer used Claude Code to help write code when they were unable to solve problems themselves.
Upcoming - Spellk
Some artwork and music in the game is AI-generated, alongside artwork made by contracted human artists.
Upcoming - Hollow Warden
Generative AI helped create early concept art, visual references and marketing materials, which the team reviewed and edited; nothing is generated during gameplay.
Upcoming - Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Gorgeous Baby Bella
AI tools assisted programming and were used to create some audio and 3D assets, which developers reviewed, edited and integrated.
Upcoming - Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Where I am Not
Some visual assets were edited with AI-based tools, then refined and integrated by the developer.
Upcoming - Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Escape from Prompt: Rogue AI
Generative AI made in-game art, UI and icons, parts of the script and dialogue, the English localization, and store capsules, screenshots and trailer; nothing is generated during gameplay.
Upcoming - Friends Park
Some sprite animations were generated with PixelLab from hand-made sprites, some store artwork used AI image tools, and some in-game text was AI-assisted; nothing is generated during play.
Upcoming - Gemfire Survival
Generative AI helped write and structure source code and draft store descriptions, with all output manually reviewed and edited; no runtime generation occurs.
Upcoming - Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Dive Log: A Focus Voyage
AI tools were used for programming assistance and multilingual localization, with no detail on how localization output was used.
Upcoming - Elder Hills
The developer says AI was used in making the game but does not state which parts or how.
Upcoming - Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming







































