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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Librarian Together: Manga Tidy Up
AI assistance was used for some unspecified visuals.
Upcoming - SEAMARK
Generative AI assisted with selected illustrations, visual assets, narrative text, translations and store materials; nothing is AI-generated during gameplay.
Upcoming - Not sorted into parts yetUpcoming
- Edge of Control: Contract Lover
Generative AI assisted in creating 2D character sprites, background scenes and background music, which were manually inspected and refined by the developer.
Upcoming - Not sorted into parts yetUpcoming
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- Mr. Tanaka
Some 3D models were created with the help of AI tools.
Upcoming - Wallbreaker
Generative AI created and refined bundled visual assets, music, sound assets, and localized text; nothing is AI-generated during gameplay.
Upcoming - Not sorted into parts yetUpcoming
- Literally
AI tools helped create artwork, music, code, UI elements, localization, and unspecified other game assets, without detail on how the output was used.
Upcoming - Not sorted into parts yetUpcoming
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- Zanoka
Art started as hand-made work and AI-assisted tools were used for polishing and frame interpolation; AI-assisted tools were also used for translation.
Upcoming - Not sorted into parts yetUpcoming
- Bongo VPet - Taskbar Buddy
AI assistance was used in some of the game's visuals, with no further detail given.
Upcoming - Not sorted into parts yetUpcoming
- VINDARI
Ghost voice lines, lullaby, screams, laughter and some sound effects were AI-generated with ElevenLabs; store description and capsule layout were AI-assisted; 3D art is human-made.
Upcoming - Not sorted into parts yetUpcoming
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- Rakuworld
An AI assistant helped write the code, English translation and store texts; art and music are procedurally generated by engine code, and nothing is AI-generated during play.
Upcoming - Mining Days
AI tools were used to assist in creating store assets.
Upcoming - Not sorted into parts yetUpcoming
- Eggest
AI generated 3D models and sound (treated as sound effects) are included in the game.
Upcoming - Grim Guild
AI image tools made in-game scenes, portraits, item pictures and store art; AI drafted most text and the Japanese translation, revised by hand. Music, sound effects and runtime use no AI.
Upcoming - Backpack Ascendancy
AI-assisted art was used in the game, reviewed and curated by the development team before inclusion.
Upcoming - Not sorted into parts yetUpcoming
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- Stormtide Skies
Generative AI was used to create the app icon and desktop shortcut icon artwork for Stormtide Skies.
Upcoming - Not sorted into parts yetUpcoming
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- TEMPLE BREAKER
Generative AI made the game's visual artwork and marketing materials and assisted with store-page text; nothing is generated during gameplay.
Upcoming - CLOCKHEART The Dead Hour
2D character, enemy and background illustrations were made with generative AI, then manually cleaned up and edited; no AI content is generated during gameplay.
Upcoming - Not sorted into parts yetUpcoming
- By The Sea : Pilgrimage of the Colorless
AI animated public-domain Monet paintings into background loops, upscaled artwork, and made some character and prop art; nothing is generated during play.
Upcoming - Zero League
Japanese and Simplified Chinese translations were made with AI tools, and AI coding assistants were used in development; art and music are human-made.
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