Steam games that use AI for writing
Every game whose Steam AI disclosure mentions AI in its story, dialogue, item and quest text: generated, assisted, or mentioned without detail.
- Duel: The Game Show
AI-assisted development tools were used for the game mechanics and scripts, texts, and question catalog.
Upcoming - Nonogram Detective
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Stickville
Dialogue, lore, quest text and item descriptions were written with generative AI, then developer-edited; nothing is generated at runtime and no external AI service is used.
Upcoming - WORJONG
AI assisted with translation and dictionary creation, and humans review everything afterward.
Upcoming - Flirt Simulator
Some code was made with pre-generated AI content, and LLMs generate real-time NPC dialogue during play based on player interactions.
Upcoming - Miniature LAND -Four Seasons-
Generative AI extended backgrounds and removed elements in some photographed miniature images, and served as a writing assistant for parts of the in-game text.
Upcoming - the collective
AI generates dynamic dialogue and character interactions during play; game systems, mechanics, and narrative structure are human-designed.
Upcoming - Halloween Poppp
Generative AI helped create some art (scenes, props, UI) and text content, which humans reviewed, modified and optimized.
Upcoming - Cardborne
Some in-game text, including translations, was written with AI assistance; art, music and game design are stated to be human-made.
Upcoming - Speed Rivals - Model Trains
AI tools assisted with store descriptions, in-game text, and select marketing images; the developer says no AI content is in gameplay, assets, or systems.
Upcoming - AI守护天使 AI Eternal Companion
Players chat by text with in-game AIs Doubao and DeepSeek, which respond live and whose decisions affect story branches, movement paths and actions.
Upcoming - The Failed
AI was used for some 2D in-game notes, images and UI elements.
Upcoming - Labyrinth of Doom
Character, monster and object sprites and the app icon were AI-generated then hand-edited; some in-game text was written with AI assistance.
Upcoming - Marked Souls
Generative AI made some reference images and proofread text, with the developer editing the results; the game has no real-time AI generation.
Upcoming - Tomb Raider: Legacy of Atlantis
AI-assisted tools supported early exploration and temporary content; such assets were replaced or refined by humans, with no specific layers named.
Upcoming - Coin Pusher Millionaire
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Better Days Pending
Generative AI assisted pre-authored dialogue, localization, art, procedural models, animations and marketing, and synthesized the music and sound; nothing is AI-generated during gameplay.
Upcoming - Stellacore Defense
All background music is pre-generated AI audio from Pixabay; localized texts and tutorial content were made with AI tool assistance and reviewed.
Upcoming - Magi Scapes
Generative AI creates dynamic NPC dialogue and other text content during gameplay, responding to player interactions and in-game context.
Upcoming - District Null
AI generated some 3D models, character images and animations, character voices, some store artwork, game text and translations; an external service translates player chat live.
Upcoming - SpaceCorps
In-game texts and wiki were AI-written or drafted, non-English translations were AI-written and unreviewed, parts of code and tools were AI-assisted; no live generation.
Upcoming - ArcanoPlay
Generative AI created some in-game content during development, unspecified, and artwork for the Steam store page; nothing is AI-generated during gameplay.
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