Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- FIVE STAT FRENZY!
Generative AI produced some card illustrations, comic imagery and marketing artwork that were curated and art-directed; no AI is used at runtime.
- ERA-ming(时代:明末)
Code was AI-generated; promotional images were AI-generated then manually edited. The game uses a self-written semantic engine and no live AI features.
- Brawlbeards
Character illustrations, backgrounds, store capsules, promotional artwork, music and character voices were AI-generated and edited by the developer; nothing is generated during gameplay.
- Apoc Wilds
Generative AI was used for some game art, including creature art and the logo, plus music and game systems.
- The World's Shortest Horror Game
AI tools drafted and localized portions of game text and Steam store copy, with developer review and editing; no AI content is generated during play.
- Desktop Monsters
Generative AI made the Steam store and library promotional artwork (capsule, header, hero), which the developer edited; screenshots and trailer use real footage, and nothing is generated during play.
- Task Bar Cube
AI support was used for the game's code and the store page.
- Robot City: Delivery
In-game background images and images on the Steam store page were AI-generated.
- 零氪超变
Some store page assets were AI-enhanced.
- Puzzle Mollusks
AI helped create images, but the disclosure doesn't say which images or how much.
- Puzzle Crustaceans
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Whales
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Sharks
AI was used to help create images, with no detail on which images or how much.
- Puzzle Marine Fish
AI was used to help create images, but the text does not say which images or how the output was used.
- Puzzle Snakes
AI was used to help create images, without specifying which images or how the output was used.
- Puzzle Fire
The developer says AI helped in creating images, without specifying which images or how the AI output was used.
- Puzzle Beetles
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Scorpions
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Butterflies
AI was used to help create images, with no detail on which images or how the results were used.
- Puzzle Wild Cats
AI helped create images, but the disclosure does not say which images or how the AI output was used.
- 裂光のセリアーナ
The developer says generative AI was used extensively in the game, without naming which content types were AI-made.
- We Are Good Delivery
AI helped make promotional images and some graphical assets, and assisted with localizing in-game text and the store page; nothing is generated during gameplay.
- Hide & Swipe
AI helped write portions of the code and created some UI elements and store promotional materials before release; nothing is generated during gameplay.
- Mythaka
Generative AI made the in-game text (items, interface, narrative) and localization, plus the Steam trailer's cinematic visuals and music; nothing is generated during gameplay.
- The Xian King
Some static art assets and store promotional texts were drafted with generative AI, then reviewed and revised by the team; nothing is generated during gameplay.
- Abraxas Online
Generative AI created or assisted some pre-generated visual assets, including character, item, environment art and Steam store artwork; nothing is generated during gameplay.
- Hubble Bubble
Generative AI made the store page text, game translations, Steam achievement icons, some music and wall paintings; characters, environments and animations are handmade; nothing is generated during play.
- Thirteen Provinces · Hanren
Generative AI made some card, character, environment, CG, UI and marketing art, music, sound effects, text, localization, and Mandarin and English voices; no runtime generation.
- FarmWings
The developer states the whole game was AI-generated, including all visual assets, audio, graphics and code.
- GoE: Escaping the Garden of Eden
AI tools made videos, voices, and numerous images used for and within the game, without specifying which ones.
- The Hunted
Generative AI was used for certain promotional and store artwork; design, gameplay, and programming were done by the development team.
- TEXAS DOMINOES
Generative AI was used in development generally and for some of the art; the music was entirely human-composed and performed.
- Astral Outpost
Some visual assets, mostly marketing and key art, were AI-generated and hand-finished; in-game text and translations were AI-drafted and developer-reviewed; nothing is generated during play.
- Obey the Beat
AI was used for localization and some promotional images; no AI was used for in-game graphics.
- 鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -
Generative AI made some store page images, some in-game graphics, parts of the code, and all non-Japanese translations of in-game text, manual and store page.
- SpudFall
An AI assistant helped design and write the code that procedurally creates the visuals and synthesized music, and drafted store page text; nothing is AI-generated during play.
- Bible Putt Putt
AI helped write portions of the script, produced some vocal music and voice work, and made some images used in the game and store materials.
- 3DMOBA
Images in the game, on its Steam store page and in promotional materials were made with generative AI before release; nothing is generated during gameplay.
- Anubis: Wrath of the Underworld
Some textures and 3D models were AI-made, and video content also used AI, with unspecified use.
- BudMageddon
Various visual assets and materials were created with generative AI tools, then reviewed and refined by the developer.







































