Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Puzzle Rivers
AI helped create images, but the disclosure does not say which images or how much of the result ships.
- Puzzle Lakes
The developer says AI helped in creating images, without specifying which images or how the AI was used.
- Puzzle Rain
The developer says AI helped in creating images, without specifying which images or how the output was used.
- Puzzle Musical Instruments
AI was used to help create images, with no detail on which images or how much of the result ships.
- Puzzle Jungle
AI helped create images, but the disclosure does not say which images or how its output was used.
- Puzzle Stones
AI was used to help create images, with no detail on which images or how much of the result ships.
- Puzzle Dolphins
AI was used to help create images, with no detail on which images or how much of the result ships.
- THERMAL RUNAWAY
AI drafted interface strings, achievement text, translations into 13 languages, and the store page, all reviewed and edited by the developer; no AI art, audio, or live generation.
- 記帳戦隊
Character art, backgrounds, effects, and store images were made with generative AI and curated by humans; text, design, and code were handwritten.
- GuGuGaGa-DeskPet
Visual assets, music tracks and programming code were made with generative AI assistance; nothing is AI-generated during gameplay, as all content is pre-generated.
- Dino Dome: Tidy Up!
AI tools helped create and refine a small selection of visual assets, and polished grammar in some in-game and store text, with human review and edits.
- Manager's Decision
Some visual assets in the game and on its store page were made with generative AI, then edited and integrated.
- DRIFTIT
The soundtrack was generated with Suno, the store page text was written with an AI assistant, and no AI runs during gameplay.
- Bunker Tidy Up
AI was used to create promotional materials for the game's Steam page.
- Homegrown: Sports Agent Empire
AI assisted the logo, brand illustrations, header art and store/marketing imagery, which were curated and edited by hand; writing is human-made and nothing is generated at runtime.
- Dynastia FC
AI assisted with coding and translations, and some store graphics used AI to combine game scenes with human-made art.
- Balance Due
Generative AI made some in-game UI images and graphical assets and the trailer's background music, and assisted translation and localization of in-game text.
- QuestAway
Some art (character and enemy models, portraits, icons), trailer music, some sound effects and voices were AI-generated and team-edited; nothing is generated at runtime.
- Idle Plinko
Generative AI made some artwork and visual assets, including store page artwork and in-game icons, which the developer reviewed and integrated.
- TCG: Collector’s Mess
Trading-card and promotional art, in-game sound effects and ambience, and trailer music and effects were AI-generated; in-game music is human-made; nothing is generated during play.
- CUE-RIOUS
AI wrote the game-specific code, and generative AI made artwork, localization and store text; trailers were AI-edited. No live generative AI runs during play.
- Neon Apocalypsis
Sound effects, translated localization text, and promotional trailer videos were produced with generative AI tools, then reviewed and edited by the development team.
- Pixelia
AI was used in development to enable a solo developer, with no specific layers named; the developer hopes others will later replace the AI parts.
- Goddess Cultivation: Idle RPG
AI tools assisted with creating select store page assets, which the developer says are original designs made by its internal team.
- Forge Shop
Some displayed visuals were made with AI assistance, but the text doesn't say which visuals or how the AI was used.
- Contracting at a Tech Giant
Generative AI was used to create or refine some pre-rendered 2D art, promotional assets, writing, localization and code; nothing is generated at runtime.
- Idle Frontier
Generative AI made or assisted with artwork, backgrounds, promotional images, logos, narrative, dialogue, encyclopedia text, localization and store copy; AI tools also aided programming; nothing is generated during play.
- SpaceBuddies
Some 3D models (Rodin), marketing imagery (ChatGPT), sound effects (Eleven Labs) and background music (Suno) were AI-generated and edited by the team; nothing is generated during gameplay.
- Deer Hunting - The Season 2
Generative AI made select visual assets: loading screen illustrations, Steam achievement artwork and promotional backgrounds, all created during development and none generated during gameplay.
- City Walker
Some pre-made game content and the store page texts were made with generative AI, then reviewed and edited by the team; nothing is generated during play.
- Puzzle Nuts
The developer says AI helped in creating images, without specifying which images or how the output was used.
- Puzzle Shrimps
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Spiders
AI was used to help create images, but the disclosure doesn't say which images or how much.
- Puzzle Fireworks
The developer says AI helped create images, without specifying which images or how the output was used.
- Puzzle Sweets
AI helped create images, with no detail on which images or how much of the output ships.
- Soraseed Desktop 2026
Generative AI was used to create some images for the store page and promotional materials.
- Metro. Manage the Underground
Pre-generated promotional artwork and localization text were made with generative AI; nothing is generated during gameplay and no external AI services are used.
- The Adventures of Zippy and Bippy
Generative AI was used to create certain pre-rendered visuals, including character assets, artwork and marketing materials, which the team reviewed and selected before inclusion.
- Aftergrowth
An AI coding assistant helped write the code, and some game text and store page text was AI-drafted then hand-edited; art, music, sound and live generation use no AI.
- DON'T SWITCH
AI was used to clean up, optimize and sometimes generate meshes, make texture bases, prepare store page visuals, and handle repetitive technical passes; writing is human.







































