Steam games that use AI for sound effects
Every game whose Steam AI disclosure mentions AI in its sound effects and ambience: generated, assisted, or mentioned without detail.
- Undermoon
Some sound effects, written content, and artwork were AI-generated and then manually edited and refined by the developer.
Upcoming - 1453: Fall of Constantinople
In-game illustrations, music, ambience, most sound effects, store capsule/library art, background and trailer visuals and music were AI-generated; narrative text was human–AI co-written; nothing generates at runtime.
Upcoming - FarmWings
The developer states the whole game was AI-generated, including all visual assets, audio, graphics and code.
- Elder Hills
The developer says AI was used in making the game but does not state which parts or how.
Upcoming - TEXAS DOMINOES
Generative AI was used in development generally and for some of the art; the music was entirely human-composed and performed.
- Department of Final Judgment
Generative AI helped create selected visual and audio assets and refine some written content; nothing is AI-generated during gameplay.
Upcoming - Road to FIRE
Generative AI helped create and edit some visual assets, music/sound materials, and scripts, all reviewed and adjusted by the developer.
Upcoming - Graveyard Shift: A Sage's Last Stand
Some game text, procedural artwork, sound effects and store page copy were AI-made and curated by the developer; character and enemy sprites are human-made; nothing is generated during play.
Upcoming - Tomorrow Never Comes
Some visual and audio assets were made or assisted with AI tools and then edited by the developer; story, dialogue and code were human-made.
Upcoming - Dead Pulse
AI helped create power-up icons, animated main menu background art, and several synthesized sound effects; 3D models, animations, music and most other sounds are licensed; nothing is generated live.
- SIX
Some sound effects, some textures and images, the dialogue, and the Spanish/English texts were AI-assisted and developer-reviewed; nothing is generated at runtime.
- Maiden Covenant: The Infernal Citadel
Some unspecified assets were created with AI assistance; the disclosure does not say which assets or how AI was used.
Upcoming - Forged Cards
AI coding assistants helped build game systems, while AI image generation made the art and AI generated the sound effects, all reviewed and edited by the developer.
Upcoming - Grand Theft Idiots
AI generated certain sound effects, voice lines, and selected artwork; game code and programming were made without AI tools.
- Hatch'n'Wall
Some music and unspecified assets were made with generative AI and then manually reworked by the developer; design, code and integration are human-made.
Upcoming - EXORCISMUS: Vade Retro Satana
AI assisted with some programming tasks, refined selected graphical assets and photos, and created or enhanced some voice-over and audio elements, all reviewed by the developer.
Upcoming - Tetromancer
AI assisted writing and debugging code, reviewed by the developer; some AI-generated sounds and visuals appear in the game, though most content is non-AI.
- Crowns & Chaos
AI helped with some early visual concepts, sprite bases, music/audio drafts and voice/audio prototypes, which the team edited and refined; nothing is generated during gameplay.
- Nuns With Guns
AI was used to generate unspecified assets and to audit code; the disclosure does not say which assets.
Upcoming - Cielvia-Inherited By Defeat-
AI-generated material served as a base or reference for some visual and audio elements, which the developer reworked into final assets; nothing is generated during gameplay.
- Plunder Bay
Generative AI helped create select visual and audio elements, which were pre-generated and heavily hand-modified; no real-time AI generation or external AI services are used.
Upcoming - Nonogram Detective
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - TankFall Arena
Certain assets, possibly including promotional artwork, visual elements, audio and music, were made with generative AI assistance and then reviewed and modified; no AI runs during gameplay.
- Thump: Tiny Heart Flutters
All game images and audio were refined with generative AI.
Upcoming - Three Kingdoms:Yi
Some art, music and sound effects were drafted with AI tools, then manually revised and post-processed; story, mechanics and written content were made without AI.
- Maximilien — A Psychological Horror Interactive Novel
AI is used partially for visual and audio presentation; story text was handwritten and translated by a professional human translator.
Upcoming - 21: Dead Man's Deck
AI generated card art, paintings, some textures, mesh bases, all voices and dubs, the music and many sound effects; story, UI text and translations were AI-drafted and human-edited.
- Companion Baduk
AI was used for occasional placeholder graphics, parts of companion character backstories, the promotional trailer, and some sound effects.
- Rune Caves: Eternal Echo
Some pictures and sound effects were generated with AI.
Upcoming - Gridiron Manager 2026
Some in-game text, 2D art (portraits, icons, backgrounds), background music and UI sound effects were AI-generated during development and reviewed; nothing is generated during play.
- Breeze Of Adventure
AI was used to create in-game sound effects and 2D promotional art.
Upcoming - Escape from Vlogger: Runaway
The developer states only that AI was used for "media materials," without saying which assets or how.
- Grinner's Diner
3D models, textures, logo and sound effects were partially AI-made and edited; the teaser trailer announcer voice is AI text-to-speech; store art uses the logo.
Upcoming - Call of Duty®: Modern Warfare® 4
The developer used generative AI tools to help develop some unspecified in-game assets.
- Dreams Of A Visionary
Generative AI produced some meshes and textures, audio assets including music, and voice recordings, which the team reviewed and edited before integrating.
- Clearance Defence
Some game audio was made with ElevenLabs from the developer's scripts and direction; art, animation and programming are human-made, and nothing is generated during play.
Upcoming - How To Destroy A City
Some of the game's sound effects were created with generative AI.
Upcoming - Maldhalla
AI generated background music (hand-edited) and some sound effects, drafted title art, store text and translations that were refined by hand; nothing is generated during gameplay.
- Call of Duty®: Black Ops 6
The developers used generative AI tools to help develop some unspecified in-game assets.
- Iron Coffin Ice Queen: Her Gaze Awakens My Beast
Game content was planned and designed by humans, assisted by generative AI tools, then finished by humans; specific content types are not named.







































