Steam games that use AI for sound effects
Every game whose Steam AI disclosure mentions AI in its sound effects and ambience: generated, assisted, or mentioned without detail.
- Hero Football Manager
AI wrote the game's code, including code that draws pixel art and synthesizes many sounds and music tracks, and helped write and translate in-game text and the store page.
- Trolley Problem Is Not Problem
Generative AI assisted in creating 3D models, background music, sound effects, and draft translations.
- PenRogue
Generative AI made code, character artwork, backgrounds, UI assets, music, sound effects and text, with the developer reviewing and integrating the output.
- Tidy Up the Halloween Shop
Generative AI was used across development, including visual art, 3D models, logo, audio and localization, plus a full AI-made 1950s-style soundtrack, usually with human editing.
- Backrooms Blocks
The developer states AI altered the game's direction, without saying which assets or parts of the game were affected.
- Groundwork Simulator
Generative AI tools were used to assist with some unspecified assets.
- Project Neko
Some game content and promotional materials were made with generative AI assistance; developers review the final content, and nothing is AI-generated during gameplay.
- SUSPENCIL
AI generated translations into all non-Japanese languages, background music, some sound effects, and some artwork and icons; an external AI judges typed answers in one mode.
- KEEP IT ON HER
AI generated code, character and environment assets, title and promotional artwork, audio, narrative text and translations; no AI content is generated during play.
- Frontier
Generative AI was the primary tool for programming, artwork, audio, writing and other assets, directed and reviewed by the developer; no AI runs during gameplay.
- Wok King
Pre-generated visual and audio assets were made with generative AI assistance and then reviewed and edited by the team; nothing is generated during play.
- SHOGITOON
Generative AI assisted with programming and was used to create visual and audio assets, without specifying which ones.
- CosmoLaunch System
AI-assisted programming of game algorithms; selected graphics and the audio design were AI-generated; no AI generation occurs during gameplay.
- ROGRID
Generative AI created artwork and unspecified sound content, and assisted with localization and translation.
- Tadas vs. Spartacus
Generative AI assisted creating and refining unspecified game content and store/marketing materials, with output reviewed and curated by the developer.
- 中国式高考ChineseGaokao
Code, textures, scenes, models, sound effects, text, and other content were all generated with the Unity AI tool.
- Finsanity
Some game assets were made with generative AI, and artists are working to replace the generated content; specific asset types are not named.
- Punch Rush
Code, icons, sounds and some art were created with AI assistance.
- AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.
- Headbutt Dino
Card illustrations, 3D models, music, sound effects, code and translations from Korean were AI-generated and hand-edited; all content is pre-generated, nothing at runtime.
- The Way: The Beloved's Testimony
All code, images, sounds, songs, and writing in the game were generated by AI.
- Baccarata
Some audio was made with AI assistance; the text does not specify which audio elements or how.
- Money Burner
Generative AI assisted with creating artwork and textures, preparing audio, and drafting written content.
- Pawnimals
Generative AI helped create some visual assets, character artwork, animations and voice/audio content, reviewed and edited by the developer; no player-prompted generation during gameplay.
- Bone Idle
Generative AI was used for some unspecified visual and audio assets and for translations; nothing is generated during gameplay.
- 模拟穿越-三国
Generative AI produced some character illustrations, environment and UI art, music, sound effects, and written content, which the developer selected and edited.
- Nut Runner
Generative AI tools assisted in creating selected visual, audio and creative assets, which the developer reviewed and selected for the final game.
- KickOff
Character art, backgrounds, icons, Portuguese and English voices, some sound effects and cutscene music were AI-generated; code was AI-assisted; story and script are human-written.
- Meteors Are Art
AI was used for sound, translation, and some icons, without details on how it was used.
- QuestAway
Some art (character and enemy models, portraits, icons), trailer music, some sound effects and voices were AI-generated and team-edited; nothing is generated at runtime.
- Play and Learn: German
Some pre-made artwork, audio and/or text was made with generative AI and developer-edited; nothing is AI-generated during gameplay.
- Trapoint
3D models, 2D art, sound, music, UI text and English localization were AI-generated from the developer's prompts, then hand-edited and integrated.
- TCG: Collector’s Mess
Trading-card and promotional art, in-game sound effects and ambience, and trailer music and effects were AI-generated; in-game music is human-made; nothing is generated during play.
- FOOTBALL EXECUTIVE 27
Generative AI made pre-generated background artwork and stadium audio assets shipped in the game; nothing is AI-generated or connected to AI services during gameplay.
- Neon Apocalypsis
Sound effects, translated localization text, and promotional trailer videos were produced with generative AI tools, then reviewed and edited by the development team.
- Pixelia
AI was used in development to enable a solo developer, with no specific layers named; the developer hopes others will later replace the AI parts.
- SpaceBuddies
Some 3D models (Rodin), marketing imagery (ChatGPT), sound effects (Eleven Labs) and background music (Suno) were AI-generated and edited by the team; nothing is generated during gameplay.
- City Walker
Some pre-made game content and the store page texts were made with generative AI, then reviewed and edited by the team; nothing is generated during play.
- The Grave Abyss
Scene art and sound design in the product are AI-generated.
- Puppet Mall: Chapter 1: Lost Friend
Generative AI was used to create pre-generated visual assets, environment textures, and background sound effects that ship as static game files.







































