Steam games that use AI for music
Every game whose Steam AI disclosure mentions AI in its soundtrack: generated, assisted, or mentioned without detail.
- Hallucination
Generative AI produced some background images, character illustrations, music and sound effects, which the developer selected and edited; story and scenario were human-written.
Upcoming - Archives of Disorder - Pasture Without Light
Script prose, 357 background illustrations, soundtrack, sound effects, translations, store artwork and trailer images were AI-generated; story outline and characters were handmade; nothing is generated during play.
Upcoming - Scuttled
AI helped write the code, in-game text and story logs, procedurally drawn artwork, music, and store materials including key art and trailer; nothing is generated at runtime.
Upcoming - Zombie Cropse
Generative AI created portions of the game's artwork, sound and localization, with the developer reviewing, editing and palette-matching each asset.
Upcoming - Westward Dash
All 2D art and store assets were AI-generated; the pipa melody is human-performed with AI-assisted arrangement; writing, code and 17-language localization were AI-assisted; no runtime AI.
Upcoming - Farm to Fortune
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Spellk
Some artwork and music in the game is AI-generated, alongside artwork made by contracted human artists.
Upcoming - Gorgeous Baby Bella
AI tools assisted programming and were used to create some audio and 3D assets, which developers reviewed, edited and integrated.
Upcoming - DET-33
Generative AI made music tracks, their cover art, some sound effects and portions of 2D sprites (weapons, props, enemies), hand-edited; nothing is generated at runtime.
Upcoming - 1453: Fall of Constantinople
In-game illustrations, music, ambience, most sound effects, store capsule/library art, background and trailer visuals and music were AI-generated; narrative text was human–AI co-written; nothing generates at runtime.
Upcoming - Elder Hills
The developer says AI was used in making the game but does not state which parts or how.
Upcoming - Department of Final Judgment
Generative AI helped create selected visual and audio assets and refine some written content; nothing is AI-generated during gameplay.
Upcoming - Road to FIRE
Generative AI helped create and edit some visual assets, music/sound materials, and scripts, all reviewed and adjusted by the developer.
Upcoming - Tomorrow Never Comes
Some visual and audio assets were made or assisted with AI tools and then edited by the developer; story, dialogue and code were human-made.
Upcoming - Facrobry
AI was used to create the game's music.
Upcoming - Maiden Covenant: The Infernal Citadel
Some unspecified assets were created with AI assistance; the disclosure does not say which assets or how AI was used.
Upcoming - Hatch'n'Wall
Some music and unspecified assets were made with generative AI and then manually reworked by the developer; design, code and integration are human-made.
Upcoming - EXORCISMUS: Vade Retro Satana
AI assisted with some programming tasks, refined selected graphical assets and photos, and created or enhanced some voice-over and audio elements, all reviewed by the developer.
Upcoming - Nonogram Art
AI generated in-game image assets and Suno AI created the background music; the visual and audio materials were manually reviewed and edited.
Upcoming - Hack And Slash Fury 2: Lancelot Betrayal
AI was used only to create the main menu song and the main menu cover image.
Upcoming - Digital Romance Memoir
The soundtrack was made with Suno and some images were AI-generated; text, scripts, dialogue and design are stated as human-authored.
Upcoming - Five-Star Courier and the Fog That Reeks of Death
AI generated code and served as an auxiliary tool for composing background music.
Upcoming - Pickie Grappy
Three licensed background music tracks were AI-created or AI-modified by their original creators, and AI translation tools assisted text localization; other art and audio are human-made.
Upcoming - Nuns With Guns
AI was used to generate unspecified assets and to audit code; the disclosure does not say which assets.
Upcoming - Plunder Bay
Generative AI helped create select visual and audio elements, which were pre-generated and heavily hand-modified; no real-time AI generation or external AI services are used.
Upcoming - Nonogram Detective
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Thump: Tiny Heart Flutters
All game images and audio were refined with generative AI.
Upcoming - Necrovoid
Generative AI made a small portion of in-game visual assets and some music tracks, reviewed and adjusted by the developer; nothing is generated during gameplay.
Upcoming - Maximilien — A Psychological Horror Interactive Novel
AI is used partially for visual and audio presentation; story text was handwritten and translated by a professional human translator.
Upcoming - Worldkampf '72
Generative AI made pre-generated 2D art (scenario covers, achievement icons, leader portraits, concept art) that was edited, plus some of the in-game music; nothing is generated at runtime.
Upcoming - Arcade & Motel Simulator Together
AI was used for all in-game and store page translations, and also for simple materials, textures, and music, with usage unspecified.
Upcoming - Giraffe Champion 3: Halloween Party & The Ghost Guitar
Generative AI made some of the menu images and was used to edit parts of the audio tracks.
Upcoming - Cloud JourneyVR
Some of the music and a portion of the promotional video were generated using AI.
Upcoming - Broken Soccer
AI tools assisted with music, translations, and some unspecified graphic elements during development.
Upcoming - Clearance Defence
Some game audio was made with ElevenLabs from the developer's scripts and direction; art, animation and programming are human-made, and nothing is generated during play.
Upcoming - I, Spy
The disclosure lists artwork, music, voice acting and environment as AI-related areas without saying how AI was used.
Upcoming - Inearth
The developer says visuals and audio were made with a mix of AI and manual work, without specifying which assets or how.
Upcoming - The Curse of Ooty
Some 3D props (Meshy AI), some images such as wall paintings, and the main menu song (Suno AI) are AI-generated; nothing is generated during play.
Upcoming - Tomb Raider: Legacy of Atlantis
AI-assisted tools supported early exploration and temporary content; such assets were replaced or refined by humans, with no specific layers named.
Upcoming - Coin Pusher Millionaire
The developer states AI tools were used in creating the game, without saying which parts or how.
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