Steam games that use AI for music
Every game whose Steam AI disclosure mentions AI in its soundtrack: generated, assisted, or mentioned without detail.
- SLING CITY
Some cosmetic artwork and icons and the original music soundtrack were made with generative AI before release; nothing is generated during gameplay.
- Finsanity
Some game assets were made with generative AI, and artists are working to replace the generated content; specific asset types are not named.
- AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.
- Headbutt Dino
Card illustrations, 3D models, music, sound effects, code and translations from Korean were AI-generated and hand-edited; all content is pre-generated, nothing at runtime.
- Second Source
The soundtrack was made with generative AI music tools and then edited; part of the game text and store page was written with AI assistance and reviewed.
- Aetas
AI tools helped create unit models and animations, parts of building art and icons, the music, translations and parts of the text; no AI runs during play.
- Steel & Fortune
Generative AI made some images, music, text, translations, and store and promotional materials in advance; nothing is generated during gameplay.
- The Way: The Beloved's Testimony
All code, images, sounds, songs, and writing in the game were generated by AI.
- Mine Heroes
Generative AI made store artwork, chapter illustrations, background music and the trailer; game logic was AI-drafted and developer-reviewed; in-game text and design are hand-authored.
- Baccarata
Some audio was made with AI assistance; the text does not specify which audio elements or how.
- Money Burner
Generative AI assisted with creating artwork and textures, preparing audio, and drafting written content.
- GuGuGaGa-DeskPet
Visual assets, music tracks and programming code were made with generative AI assistance; nothing is AI-generated during gameplay, as all content is pre-generated.
- Pawnimals
Generative AI helped create some visual assets, character artwork, animations and voice/audio content, reviewed and edited by the developer; no player-prompted generation during gameplay.
- Bone Idle
Generative AI was used for some unspecified visual and audio assets and for translations; nothing is generated during gameplay.
- GomokuSoccer
The background music was generated with Suno AI.
- DRIFTIT
The soundtrack was generated with Suno, the store page text was written with an AI assistant, and no AI runs during gameplay.
- Ping Pong Attack: Return of the Pong
Some background music tracks were generated with Suno, and some pre-rendered cinematic videos and visual assets were made with DaVinci AI; nothing is generated at runtime.
- 模拟穿越-三国
Generative AI produced some character illustrations, environment and UI art, music, sound effects, and written content, which the developer selected and edited.
- Nut Runner
Generative AI tools assisted in creating selected visual, audio and creative assets, which the developer reviewed and selected for the final game.
- KickOff
Character art, backgrounds, icons, Portuguese and English voices, some sound effects and cutscene music were AI-generated; code was AI-assisted; story and script are human-written.
- Meteors Are Art
AI was used for sound, translation, and some icons, without details on how it was used.
- QuestAway
Some art (character and enemy models, portraits, icons), trailer music, some sound effects and voices were AI-generated and team-edited; nothing is generated at runtime.
- Play and Learn: German
Some pre-made artwork, audio and/or text was made with generative AI and developer-edited; nothing is AI-generated during gameplay.
- Trapoint
3D models, 2D art, sound, music, UI text and English localization were AI-generated from the developer's prompts, then hand-edited and integrated.
- FOOTBALL EXECUTIVE 27
Generative AI made pre-generated background artwork and stadium audio assets shipped in the game; nothing is AI-generated or connected to AI services during gameplay.
- NumeNume
Background music was generated with AI tools, and in-game text translations were produced with AI assistance.
- Auto Ball
Two music tracks were AI-generated, and all non-English text was translated using AI translation tools.
- Beastwood Haven
Pre-rendered achievement images and music are AI-generated; no AI generation code or content is used during gameplay.
- Pixelia
AI was used in development to enable a solo developer, with no specific layers named; the developer hopes others will later replace the AI parts.
- Dystopia
The radio's music, DJ voices, lyrics, song titles and artist names are AI-generated and streamed to players; 3D environments are AI-generated with World Labs' Marble.
- SpaceBuddies
Some 3D models (Rodin), marketing imagery (ChatGPT), sound effects (Eleven Labs) and background music (Suno) were AI-generated and edited by the team; nothing is generated during gameplay.
- City Walker
Some pre-made game content and the store page texts were made with generative AI, then reviewed and edited by the team; nothing is generated during play.
- Wok Your Way to Fame
Pre-generated 2D artwork and music were made with generative AI assistance and edited by the developer; nothing is generated at runtime.
- Who's Cheating?
AI-based tools assisted content creation including 3D modelling, voice lines, music and translations, with all of it reviewed by the team.
- Phasewright
The background music soundtrack was generated with a locally run AI music model, then curated and edited by hand; puzzles and design are human-made.
- Crypto Market Rivals
AI tools assisted portions of the artwork, text, development code and audio-production scripts; music and sound effects are procedurally synthesized, and nothing is AI-generated during gameplay.
- Brawlbeards
Character illustrations, backgrounds, store capsules, promotional artwork, music and character voices were AI-generated and edited by the developer; nothing is generated during gameplay.
- Apoc Wilds
Generative AI was used for some game art, including creature art and the logo, plus music and game systems.
- Beta Earth: Sovereignty Next
Pre-generated AI-assisted text, artwork, maps, and music ship in the game and its Digital Library; nothing is generated during play and no external AI service is used.
- CUSTOM PENNANT BASEBALL
The game's five background music tracks were produced with a generative AI music tool.







































