Steam games that use AI for code
Every game whose Steam AI disclosure mentions AI in its programming and tooling: generated, assisted, or mentioned without detail.
- SHOGITOON
Generative AI assisted with programming and was used to create visual and audio assets, without specifying which ones.
- Clean your Garden
Generative AI made part of the 2D art (bugs, backgrounds, icons) and store art, assisted code writing and English translation; no runtime AI.
- CosmoLaunch System
AI-assisted programming of game algorithms; selected graphics and the audio design were AI-generated; no AI generation occurs during gameplay.
- Capsule Arcade
AI tools were used in a limited supporting role for internal coding tools and game testing.
Upcoming - Tidy Master
AI tools were used for textures, UI and localization, and developers plan extensive AI use for future multiplayer features.
- AimZen
TRAE AI helped write portions of the code, including ground texture generation logic, which the developer reviewed; no AI content is generated at runtime.
- Shatterwing
Generative AI assisted with portions of debugging and art, with output reviewed and modified by the developer; nothing is generated during gameplay.
- 中国式高考ChineseGaokao
Code, textures, scenes, models, sound effects, text, and other content were all generated with the Unity AI tool.
- Mouse Mortar CE
Generative AI was used to help with the store page and the coding of game elements.
Upcoming - Tarpit
AI-generated content was used only partly in the game's codebase logic development.
Upcoming - 和同開珎オンライン
Background music was generated with Suno; word definitions were AI-assisted and developer-reviewed; AI aided programming; nothing is generated during gameplay and visuals are pre-made.
Upcoming - I Was Summoned to Another World, but All I Do Is Organize a Run-Down Village
AI tools assisted with programming, visual assets and other unspecified creative elements, with output reviewed and edited by the developer.
- 鱼来 Fish On
Portions of the game's art and code were generated by AI.
- Punch Rush
Code, icons, sounds and some art were created with AI assistance.
- Wedding Runner
Generative AI made textures, helped with coding, and localized text during development; no AI content is generated during play.
- Headbutt Dino
Card illustrations, 3D models, music, sound effects, code and translations from Korean were AI-generated and hand-edited; all content is pre-generated, nothing at runtime.
- DEADLUCK V
Generative AI tools assisted with writing the game's code and some of its text, with the developer directing, reviewing and finalising the content.
- The Way: The Beloved's Testimony
All code, images, sounds, songs, and writing in the game were generated by AI.
- Thumb Hiker
Generative AI created the game's artwork, promotional materials and programming framework, and also its audio, which the text doesn't break down.
Upcoming - Mine Heroes
Generative AI made store artwork, chapter illustrations, background music and the trailer; game logic was AI-drafted and developer-reviewed; in-game text and design are hand-authored.
- Norvale Chronicle -Amethyst journey-
Generative AI was used for plugins (code) and for localization (translations).
- RE:COPY
Generative AI assisted with code, text, localization, audio, and some visual assets, without specifying which assets or how the output was used.
Upcoming - Mimicry Kingdom
Generative AI made some 3D models, music, sound effects and code, drafted or revised some in-game text, translated text into English, and made store images and description.
Upcoming - Random & Unfair Battlefields
AI was used to create the game logic code and to design the 3D models.
- GuGuGaGa-DeskPet
Visual assets, music tracks and programming code were made with generative AI assistance; nothing is AI-generated during gameplay, as all content is pre-generated.
- Fitz's Aim Trainer
Code was written with AI assistance; the developer states art, audio and text contain no AI content and nothing is AI-generated at runtime.
- Usurper
Generative AI tools assisted with game localization and code generation during development.
Upcoming - KickOff
Character art, backgrounds, icons, Portuguese and English voices, some sound effects and cutscene music were AI-generated; code was AI-assisted; story and script are human-written.
- Dynastia FC
AI assisted with coding and translations, and some store graphics used AI to combine game scenes with human-made art.
- CUE-RIOUS
AI wrote the game-specific code, and generative AI made artwork, localization and store text; trailers were AI-edited. No live generative AI runs during play.
- SplitOut
The game's code was made through vibe-coding, meaning AI-generated programming.
Upcoming - Contracting at a Tech Giant
Generative AI was used to create or refine some pre-rendered 2D art, promotional assets, writing, localization and code; nothing is generated at runtime.
- Match & Drop: Pachinko Rush
AI tools assisted with coding, including bug fixing and minor code corrections; no AI content is generated for players during gameplay.
Upcoming - PODYEZD 8
AI created visual assets, sound and music, translations of the store page and in-game text, and parts of the source code; nothing is generated during play.
Upcoming - Tainted Tide
AI generated in-game images, animated cutscenes, logo, store images, and some music; AI assisted coding and grammar correction; nothing is generated during play.
Upcoming - Idle Frontier
Generative AI made or assisted with artwork, backgrounds, promotional images, logos, narrative, dialogue, encyclopedia text, localization and store copy; AI tools also aided programming; nothing is generated during play.
- Who's Next?
AI assisted with creating images and writing scripts during development; music and other audio were not made with AI.
Upcoming - Junkyard Astronauts
Code was largely AI-written; 3D models, textures and layouts come from AI-assisted procedural scripts; most sound effects and all music are AI-generated; some store text drafted with AI.
Upcoming - Demolition Empire
Some pre-generated visual assets were made with generative AI assistance, and AI tools also assisted with localization and development; the developer reviewed all final content.
- Aftergrowth
An AI coding assistant helped write the code, and some game text and store page text was AI-drafted then hand-edited; art, music, sound and live generation use no AI.







































