Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- BioSphere: Genesis
Some 2D vector artwork and portions of game text and localization were made with generative AI (Claude) and reviewed by the developer.
- Fibonex
Generative AI made some pre-generated 2D art (machines, enemies, environments) and assisted with in-game text, English and German localization, and store materials.
- Curse of Baghdad
AI produced some placeholder music and conceptual artwork during development and promotional design; story and dialogue are stated as human-made, with human review before release.
- Cielvia-Inherited By Defeat-
AI-generated material served as a base or reference for some visual and audio elements, which the developer reworked into final assets; nothing is generated during gameplay.
- Spirit Route
Generative AI made portions of the logo, character icon artwork, and store page promotional images, some combining in-game screenshots with AI-assisted artwork.
- EDO: Endless Demon Omen
Some pre-rendered visual artwork may be generative-AI-made, curated and integrated by the developer; no AI content is generated or connected during gameplay.
- OnGrid()
AI was used to create the game's 3D models and music.
- 创世遗志
Developer used local AI tools to generate video, store page images and background music, then manually edited them; no live generation or player AI tools.
- TankFall Arena
Certain assets, possibly including promotional artwork, visual elements, audio and music, were made with generative AI assistance and then reviewed and modified; no AI runs during gameplay.
- WonderLang Arabic
AI generation is occasionally used in the art process, with assets fully redrawn or heavily refined by human artists before inclusion.
- DaoNoKa hide
AI was used for two or three background variant renders and the app icon in the game.
- Gold Admiral
Selected in-game artwork and selected Steam store and marketing art (capsules, background, promotional graphics) were made with generative AI, reviewed and edited; nothing is generated at runtime.
- Three Kingdoms:Yi
Some art, music and sound effects were drafted with AI tools, then manually revised and post-processed; story, mechanics and written content were made without AI.
- Anomaly Jobs : Death Row
The main menu music was made with Suno.ai, two posters were generated with a local LLM, and a base mesh was generated with Meshy.
- Select Eleven
Some in-game art, including player portraits and UI illustrations, was made with generative AI and then reviewed and edited by the developer.
- Network Engineer
Generative AI simulates customer behavior, hardware issues and environmental challenges during play, and helped generate contract details, hardware names and company logos, among other unspecified assets.
- TRY
In-game videotapes contain AI-generated videos depicting realistic people who are not real individuals.
- Topdeck Duel
Generative AI was used to create images and musical accompaniment during development; the specific uses of the images are not stated.
- 21: Dead Man's Deck
AI generated card art, paintings, some textures, mesh bases, all voices and dubs, the music and many sound effects; story, UI text and translations were AI-drafted and human-edited.
- Needle Guardian 〜針の番人〜
Generative AI tools were used to create some artwork and marketing materials, which the developer edited, curated, and integrated into the game.
- Kron Wars
Some spaceship designs, environment artwork and promotional videos were made with generative AI and reviewed by the team; no gameplay, text or decisions are generated at runtime.
- Wolf Island
Generative AI was used to create in-game assets such as items and structures.
- Dynamite Blue
Some character art and backgrounds started from AI-generated images, which the art team then heavily edited by hand to fit the game's style.
- Behind the Corner
AI generated background marketing and store assets, helped with code optimization, bug-hunting and localization, and a small number of in-game assets are AI-generated; nothing is generated live.
- Companion Baduk
AI was used for occasional placeholder graphics, parts of companion character backstories, the promotional trailer, and some sound effects.
- Fire and Water: Spirits of the Forest
Some of the game's visuals were made using AI-assisted tools.
- HELLBENT
Some AI-generated placeholder UI assets are currently used, and the developer does not intend to include them in the release build.
- merchant GAME
Generative AI (such as Google Gemini) was used for the game's background images and for some of the store page banner images.
- Gridiron Manager 2026
Some in-game text, 2D art (portraits, icons, backgrounds), background music and UI sound effects were AI-generated during development and reviewed; nothing is generated during play.
- Knightoria
Some artwork and marketing materials were made with generative AI; the content is pre-rendered and not generated during gameplay.
- Sloperator Inc.
Some visual assets, including backgrounds and illustrative elements, were made or enhanced with generative AI; writing and story are human-made; no live generation during gameplay.
- Real Life Simulator
Generative AI assisted some visual assets (concept art, UI elements, store capsules) and initial ideation; the developer edited and refined everything, and no live generation occurs.
- Kill Through
Some in-game images were made with generative AI and then selected and reviewed by the developer; no other shipped content used AI.
- Escape from Vlogger: Runaway
The developer states only that AI was used for "media materials," without saying which assets or how.
- Kings Call 2
Most character art, illustrations and visual assets were made with generative AI and then reviewed and edited by the development team.
- A Detective Story
AI generated some visual assets, world building materials and character backgrounds (edited by designers), and AI-driven systems simulate character conversation during gameplay.
- Umbral Coterie
Much of the code was written with AI assistance under developer control; art is hand-made, with AI sometimes producing templates or patterns that are redone by hand.
- Blow The Cover
AI tools made the company logo, menu backgrounds, and a few interface icons; everything else, including code and gameplay, was made by hand.
- Call of Duty®: Modern Warfare® 4
The developer used generative AI tools to help develop some unspecified in-game assets.
- Dreams Of A Visionary
Generative AI produced some meshes and textures, audio assets including music, and voice recordings, which the team reviewed and edited before integrating.







































