Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Manager's Decision
Some visual assets in the game and on its store page were made with generative AI, then edited and integrated.
- Old Times
The game contains AI-generated models and art.
- Strange Tales of Holmes: The Sealed Cylinder
Generative AI made some visual assets and English localization text, which the developer reviewed and edited; nothing is generated during gameplay.
- Homegrown: Sports Agent Empire
AI assisted the logo, brand illustrations, header art and store/marketing imagery, which were curated and edited by hand; writing is human-made and nothing is generated at runtime.
- Ping Pong Attack: Return of the Pong
Some background music tracks were generated with Suno, and some pre-rendered cinematic videos and visual assets were made with DaVinci AI; nothing is generated at runtime.
- Mendicant Sea
Visual effects sheets were made with image generation models; the developer plans to replace them with human-made assets later.
- 模拟穿越-三国
Generative AI produced some character illustrations, environment and UI art, music, sound effects, and written content, which the developer selected and edited.
- Nut Runner
Generative AI tools assisted in creating selected visual, audio and creative assets, which the developer reviewed and selected for the final game.
- KickOff
Character art, backgrounds, icons, Portuguese and English voices, some sound effects and cutscene music were AI-generated; code was AI-assisted; story and script are human-written.
- Balance Due
Generative AI made some in-game UI images and graphical assets and the trailer's background music, and assisted translation and localization of in-game text.
- Meteors Are Art
AI was used for sound, translation, and some icons, without details on how it was used.
- DATE_SIMULATOR.EXE
Generative AI produced the game's background images; character art, UI, writing and other visuals were made by the team without generative AI.
- QuestAway
Some art (character and enemy models, portraits, icons), trailer music, some sound effects and voices were AI-generated and team-edited; nothing is generated at runtime.
- Idle Plinko
Generative AI made some artwork and visual assets, including store page artwork and in-game icons, which the developer reviewed and integrated.
- Play and Learn: German
Some pre-made artwork, audio and/or text was made with generative AI and developer-edited; nothing is AI-generated during gameplay.
- Trapoint
3D models, 2D art, sound, music, UI text and English localization were AI-generated from the developer's prompts, then hand-edited and integrated.
- lemon cat
AI technology was used for buttons, icons, crafted item art and backgrounds in the game.
- FOOTBALL EXECUTIVE 27
Generative AI made pre-generated background artwork and stadium audio assets shipped in the game; nothing is AI-generated or connected to AI services during gameplay.
- CUE-RIOUS
AI wrote the game-specific code, and generative AI made artwork, localization and store text; trailers were AI-edited. No live generative AI runs during play.
- Beastwood Haven
Pre-rendered achievement images and music are AI-generated; no AI generation code or content is used during gameplay.
- Pixelia
AI was used in development to enable a solo developer, with no specific layers named; the developer hopes others will later replace the AI parts.
- Tower Survivor - Paper Invasion
Some in-game icons and textures were generated by AI.
- Forge Shop
Some displayed visuals were made with AI assistance, but the text doesn't say which visuals or how the AI was used.
- Contracting at a Tech Giant
Generative AI was used to create or refine some pre-rendered 2D art, promotional assets, writing, localization and code; nothing is generated at runtime.
- The Mayor’s Hand
Generative AI helped create and refine some visual assets, which the team reviewed and edited; no AI generation occurs during gameplay.
- Dystopia
The radio's music, DJ voices, lyrics, song titles and artist names are AI-generated and streamed to players; 3D environments are AI-generated with World Labs' Marble.
- Idle Frontier
Generative AI made or assisted with artwork, backgrounds, promotional images, logos, narrative, dialogue, encyclopedia text, localization and store copy; AI tools also aided programming; nothing is generated during play.
- A Journey Rediscovered - Intro Version
About 3% of in-game images are AI-generated, and some text was modified using AI, with no further detail given.
- SpaceBuddies
Some 3D models (Rodin), marketing imagery (ChatGPT), sound effects (Eleven Labs) and background music (Suno) were AI-generated and edited by the team; nothing is generated during gameplay.
- Deer Hunting - The Season 2
Generative AI made select visual assets: loading screen illustrations, Steam achievement artwork and promotional backgrounds, all created during development and none generated during gameplay.
- City Walker
Some pre-made game content and the store page texts were made with generative AI, then reviewed and edited by the team; nothing is generated during play.
- Puzzle Nuts
The developer says AI helped in creating images, without specifying which images or how the output was used.
- Puzzle Shrimps
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Spiders
AI was used to help create images, but the disclosure doesn't say which images or how much.
- Puzzle Fireworks
The developer says AI helped create images, without specifying which images or how the output was used.
- Puzzle Sweets
AI helped create images, with no detail on which images or how much of the output ships.
- The Grave Abyss
Scene art and sound design in the product are AI-generated.
- Video Store Chaos
Generative AI made in-game artwork including fictional movie, game and VHS covers, standees, a backdrop and title screens, plus some posters and in-game video.
- Demolition Empire
Some pre-generated visual assets were made with generative AI assistance, and AI tools also assisted with localization and development; the developer reviewed all final content.
- The Adventures of Zippy and Bippy
Generative AI was used to create certain pre-rendered visuals, including character assets, artwork and marketing materials, which the team reviewed and selected before inclusion.







































