Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Tiny Paradise
Some unspecified game assets were created using AI, without saying which assets or how.
- Terra Machina
Generative AI made pre-generated visual assets, music, some sound effects, and text and translations, which were selected and edited; nothing is generated during play.
- 猫咪之家 CatHome
AI assisted with bug fixes and creating some art assets, and AI generated the promotional assets.
- Pick & Roll Manager
AI generated player portraits, background illustrations, ambient videos, music, a synthetic commentator voice and part of the store art, all hand-edited; sound effects are public-domain; nothing is generated live.
- Veins of the Sleeping Moon
Generative AI helped create character, environment, item and UI art, store artwork, and parts of the story and localization; nothing is generated during play.
- Howling Woods
Generative AI made music, sound effects, interface icons, store art, some set-piece models and parts of the code, all reworked by hand; nothing is generated during play.
- STICKSHOT: Comic War
Claude generated the code, procedural 3D models, levels, effects, in-game music, some UI art, store assets and translations; Gemini made menu music; ElevenLabs made voices; sound effects are recordings.
- Joker's Knock
Generative AI assisted creation and refinement of some visual assets, marketing materials and localizations; nothing is AI-generated during gameplay.
- 28 Dawns
AI tools made some visual assets, textures, music and sound effects, assisted English localization, and produced store promotional illustrations and synthetic voice performances; nothing is generated at runtime.
- Physics Exam Trainer
Generative AI helped create some visual and promotional assets, which the developer selected and edited; no AI generates content during gameplay.
- Tickerbound
Generative AI was used to create images for in-game assets.
- Escape From Necromaze
AI fixed minor 3D model anomalies and supplemented some assets, assisted about half the code, generated all music with Suno, and generated about 20% of sound effects.
- Phantom Fleet
AI assisted card art, icons, UI, backgrounds, textures, some effects, in-game descriptions and store text; music and sound effects come from AI-assisted synthesis code; nothing generated at runtime.
- It'll Hold
Some artwork and text began as generative AI output and were then hand-edited; nothing is generated during play.
- Rocket's Way
Some artwork was created with generative AI tools and is pre-generated; nothing is generated during gameplay.
- CRUSH LOAD
Generative AI made some artwork, character animation assets, music, and promotional artwork before release; nothing is generated during gameplay.
- らくがきスマッシュ / Doodle Smash
Generative AI made store key art and capsules, some in-game images (UI decorations, backgrounds, illustrations), and background music and jingles, all hand-edited; nothing is generated during play.
- Restore the Luminous
Card and leader illustrations, character voices and BGM are AI-generated and curated by the team; some in-game text is AI-drafted and reviewed; some opponent AI uses an external service to pick moves.
- Shark Tales: Reef Rogues
Some artwork, store and marketing materials were made or refined with generative AI, and some music was generated with ACE-Step; nothing is generated during play.
- Trivia Mania
AI tools helped draft, edit and fact-check trivia questions and answers, and helped make art and sound; nothing is generated during play.
- Mall Corp
Some in-game textures and characters were made with AI.
- Last Light: Chalk Creek
All voices are AI text-to-speech, music is Suno-generated, some sound effects and several illustrations, portraits, logo and store art are AI-made; nothing is generated during play.
- SMOKE HAVEN: Smoking Area Simulator
A pre-generated AI image is the title-screen background; AI-assisted tools helped with dialogue, story text, localization and code-driven voxel artwork; nothing is generated during play.
- Hippocratic Chaos
Some 3D models, artwork, audio and promotional artwork were made with generative AI and shipped pre-generated; nothing is AI-generated during gameplay.
- Decisive Decks
Generative AI helped create some visual assets (card illustrations, backgrounds, interface art), which the developer edited; nothing is AI-generated during play.
- Puzzle Peace: Cozy Jigsaw Puzzles
Generative AI was used to create puzzle artwork, music, and sound effects, which the developer refined and selected; nothing is generated during gameplay.
- Hero Football Manager
AI wrote the game's code, including code that draws pixel art and synthesizes many sounds and music tracks, and helped write and translate in-game text and the store page.
- STARSHIP: EMBER REACH
Generative AI made pre-generated artwork, textures, promotional art, store descriptions and localization, which were reviewed; nothing is generated during gameplay.
- Trolley Problem Is Not Problem
Generative AI assisted in creating 3D models, background music, sound effects, and draft translations.
- Defend the Sacred Well
Generative AI made some 3D models, textures, artwork, music, and store marketing materials including the teaser; nothing is generated during play.
- PenRogue
Generative AI made code, character artwork, backgrounds, UI assets, music, sound effects and text, with the developer reviewing and integrating the output.
- 真・竹取物語 / Shin Taketori Monogatari
Character portraits, backgrounds, and CG images in the game were created using generative AI tools.
- Memory Moth
Generative AI created some visual assets and helped write, modify and debug code; the developer reviewed the output, and nothing is generated during gameplay.
- traitor gamble
AI generated some UI art, icons, 3D models and textures, music, character and dealer voice lines, and localized text; Codex was also used; nothing is generated at runtime.
- GRID64
Generative AI created visual assets, including store page illustrations, promotional materials, and in-game graphic elements.
- Tidy Up the Halloween Shop
Generative AI was used across development, including visual art, 3D models, logo, audio and localization, plus a full AI-made 1950s-style soundtrack, usually with human editing.
- Colony Battle Arena
Generative AI made parts of the 3D unit and vehicle models and textures, key and store art, backgrounds, voice lines and music, then developer-edited.
- Waste Your Time
Clock face and background designs sold in the in-game shop were made with generative AI images, and interface text localization into additional languages was AI-generated.
- DeepCore Breach
Generative AI produced much of the art (enemies, turrets, bosses, effects, maps, UI icons, logo), the music, and part of the code; no runtime generation.
- Backrooms Blocks
The developer states AI altered the game's direction, without saying which assets or parts of the game were affected.







































