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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Cheat Koi-Koi
Card, character, background, UI and store art, plus some in-game text and translations, were made with generative AI; nothing is generated at runtime.
- The Debt We Sow
A limited number of pre-generated visual assets and localization text, including in store materials, were made with generative AI and edited by the developer; nothing is generated during gameplay.
- Sort The Dumplings
Generative AI helped create some pre-generated 3D models, textures, visual assets and promotional artwork, reviewed by the developer; nothing is generated live during gameplay.
Upcoming - Arauto
About half the art is AI-generated and edited; code, texts and translations into seven languages were written with AI assistance; nothing is generated during play.
Upcoming - Not sorted into parts yetUpcoming
- Beatrice
Item icons and paintings in the game are AI-generated artworks.
- Not sorted into parts yetUpcoming
- Song Bao's Adventure
Art, animation, voice acting and music were generated with AI tools, then hand-edited; script, dialogue and story are human-written, with no runtime generation.
- Only Luck
Generative AI tools assisted in creating graphic design assets and store promotional media.
Upcoming - Not sorted into parts yetUpcoming
- SORT THEM ALPACAS: OVERLOAD!
AI tools assisted with translating some in-game text for localization.
Upcoming - A Hoard in Order
Generative AI was used during development of this game, but the disclosure does not say which parts were AI-made.
- Not sorted into parts yetUpcoming
- Adventurer Guild Master
The original German story was human-written; ChatGPT did much of the English translation, which the developer guided and proofread.
Upcoming - Swaplines
Store description drafted with AI assistance and finalized by the developer; in-game text translations and other-language store descriptions were AI-translated. No AI graphics, music, or live generation.
- Sudoku Unlimited
The developer used Claude Code to create the game's code and unspecified assets.
- Jigsaw Puzzles Complete
The developer used Claude Code to create the game's code and unspecified assets.
Upcoming - Magehold Fairwinds
AI tools assisted with some of the game's art and writing.
- Jixo 6: Dolce Vita Collector’s Edition
AI was used for part of the background, some scenes, some game items, and some user interface elements.
- Not sorted into parts yet
- WebBound Solitaire
AI image tools made some UI elements, the logo and campaign background art, which the developer edited; some store artwork may use AI imagery.
- No Hands Yet
Code was largely written with an AI coding assistant, and narrator lines, item descriptions and the store page were AI-drafted then edited; no AI art, music, voice or live generation.
Upcoming - My Octopus Friend
Game began with hand-made 2D pixel art; AI was then used to help convert it from a top-down 2D prototype to the isometric 3D view.
Upcoming - MemeticBox
Voices and sound effects in the game are AI generated.
Upcoming - SPLACHESS
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- Kaylotia: Dungeon Expedition
Generative AI made certain visual assets, sound effects, music and localization content, which the developer edited and integrated; no real-time AI generation occurs during gameplay.
Upcoming - Doomlander
The store page logo, cover art, and in-game menu images were made with AI tools.
- RETURN TO 1990
Character illustrations, backgrounds, cutscene videos, voice acting and music were made with generative AI and edited; story and dialogue were written with AI assistance.
- Six-Leaf Clover Hunt
AI wrote the game's code, Blender scripts, in-game and store text, and translations into 10 languages; visuals were made without AI, audio is CC0 recordings, and nothing is generated at runtime.
- Chaos Chess Definitive Edition
A small portion of pre-rendered artwork and cinematics involved AI; all other assets were manually designed in Blender by the developer.
- TPS Tickman: Castle Defense
Generative AI was used to create images, music, sound effects, and 3D models used in the game.
- STOREBOT: Tidy Up PC Parts
AI tools assisted in creating product box artwork, textures and sound effects, reviewed by the developer; nothing is generated during gameplay.
- Gravity Breakout: Alien Vein
Portions of the 2D sprites and background illustrations were made with generative AI and then edited by humans; code, sound effects and runtime are human-made or AI-free.
Upcoming - Not sorted into parts yetUpcoming
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- Curb Hoppers
Steam store and library assets (capsule images, logo, icons) are covered, but the text doesn't say how AI was used; gameplay screenshots were captured from the game.







































