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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Not sorted into parts yet
- Art Shop: Tidy Up!
Generative AI supported language translation and UI work; the developer states everything else was produced by the team.
Upcoming - 真・竹取物語 / Shin Taketori Monogatari
Character portraits, backgrounds, and CG images in the game were created using generative AI tools.
- Not sorted into parts yet
- Memory Moth
Generative AI created some visual assets and helped write, modify and debug code; the developer reviewed the output, and nothing is generated during gameplay.
- Not sorted into parts yet
- Ammo Eater
Steam store and library assets, including capsule images, logo and icons, were AI-made; gameplay screenshots were captured directly from the game.
- traitor gamble
AI generated some UI art, icons, 3D models and textures, music, character and dealer voice lines, and localized text; Codex was also used; nothing is generated at runtime.
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- Deuce Dash
The disclosure covers Steam store and library images (capsules, logo, icons) without stating how AI was used; gameplay screenshots were captured directly from the game.
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- DECIBLOW
Generative AI was used for localization and partially for some music, with heavy human involvement in a DAW.
Upcoming - Not sorted into parts yet
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- GRID64
Generative AI created visual assets, including store page illustrations, promotional materials, and in-game graphic elements.
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- Tidy Up the Halloween Shop
Generative AI was used across development, including visual art, 3D models, logo, audio and localization, plus a full AI-made 1950s-style soundtrack, usually with human editing.
- Colony Battle Arena
Generative AI made parts of the 3D unit and vehicle models and textures, key and store art, backgrounds, voice lines and music, then developer-edited.
- Scribble Tanks
AI was used for the game's text, with no detail on how; no AI content is generated during gameplay.
- Waste Your Time
Clock face and background designs sold in the in-game shop were made with generative AI images, and interface text localization into additional languages was AI-generated.
- Watershed
AI coding assistants helped write parts of the source code and some store and marketing text; no AI art, audio, narrative, or live generation.
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- DeepCore Breach
Generative AI produced much of the art (enemies, turrets, bosses, effects, maps, UI icons, logo), the music, and part of the code; no runtime generation.
- Cowpokers: Dead Man's Frontier
AI tools assisted visual artwork, audio and some text; no AI generation happens during gameplay.
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- Dirt Ruckus
The music was generated with AI tools.
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- Fossil Digger
AI tools were used to support the game's translation work.
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- Not sorted into parts yetUpcoming
- Zombie Last Stand
Generative AI assisted with portions of the code and player-facing text, reviewed and edited by the developer; nothing is generated live during gameplay.
- Astrology 101
Generative AI assisted in creating the store page promotional artwork and the in-game music.
- Not sorted into parts yet
- Harvest Millions Idle Farm
Some in-game art, such as textures and illustrative elements, was created or enhanced with AI tools and then reviewed and edited; no AI during gameplay.
- Ocean Dynasty Tycoon
Pre-generated background graphics were made with generative AI and selected for use; no live AI generation or AI interaction occurs during gameplay.
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- Backrooms Blocks
The developer states AI altered the game's direction, without saying which assets or parts of the game were affected.
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