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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- Arctic Roll
Several in-game images and marketing images were AI-generated and retouched before use.
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- EA SPORTS™ Madden NFL 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets named.
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- Labyrinth of Doom
Character, monster and object sprites and the app icon were AI-generated then hand-edited; some in-game text was written with AI assistance.
- Leafman
Generative AI tools were used for the game's art, music, sound, text and marketing materials; nothing is generated during play.
- Good Children Say Grace
Localization was made with AI-assisted translation tools and reviewed by native speakers.
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- Winter Wraith
Voice is cloned with Luvvoice, placeholder-style character portraits use AI images from Pixabay, and the first trailer, capsules, headers and store assets use generative AI.
- Only Fans
AI was used to generate textures for the game's environments.
- Future Fab Heroes
Generative AI was used for video and audio, and AI assisted with scripting; the specific assets and the meaning of scripting are not stated.
- The Story of Noah
A small amount of AI was used to help create some images and the English and German character voices.
- Skyborn:IronWings
Generative AI made certain Steam store promotional materials: promotional artwork, logo artwork and trailer intro visuals. The game itself and gameplay footage use no generative AI.
- Megastore Simulator
Capsule images for the store page were made with AI.
- The Curse of Ooty
Some 3D props (Meshy AI), some images such as wall paintings, and the main menu song (Suno AI) are AI-generated; nothing is generated during play.
- Burdock 2
About half of the drawings in the game's intro video are AI-generated.
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- Slime Slasher
Game artwork was made with generative AI, with part later redone by three human artists; AI was also used for localization.
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- Bruisers 2D Boxing
AI was used for some voices and for some cutscene backgrounds, which were generated from prompts.
- Arbiter
Some of the images used in the game's user interface were made with AI.
- ..kill ´em all
AI tools made some cutscene and post-credit video and animation, some in-world still images from original art, and some text-to-speech voices.
- Skies End
AI generated the game's code and textures.
- Senior Survival Club
AI tools assisted translation and localization, followed by human review and editing; generative AI created select sound effects and audio elements.
- The Seven Deadly Sins: Origin
AI tools were used in a limited way to create certain 2D prop assets, some soundtrack pieces, and some language localizations, with team review and final touches.
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- Bug Off
The game's localized versions and the store page's localized text were produced using AI.
- Myrridon
AI image generation produced some 2D game assets, such as item icons, UI backgrounds, or character portraits.
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- Terror In The Shadowrealms
Some of the game's artwork is AI-generated; the developer does not specify which pieces.
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- Marked Souls
Generative AI made some reference images and proofread text, with the developer editing the results; the game has no real-time AI generation.







































