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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- FlipBAKA
Some in-game and store artwork was AI-generated, some translations were AI-assisted, and parts of the code were written with AI tools; music is not AI.
- Unforgiving Dungeon
Unity AI Assistant generated most sprites, all the code, and artwork other than the tile set.
- Not sorted into parts yet
- Forged Cards
AI coding assistants helped build game systems, while AI image generation made the art and AI generated the sound effects, all reviewed and edited by the developer.
- Not sorted into parts yet
- Berserk Heroes Online
The developer states AI was used to a limited extent in artwork, without specifying how or which assets.
- Dice Sort Together: Arcane Hall
AI helped correct grammar in in-game text, which was reviewed and adjusted by hand, and modified some store visuals.
- Not sorted into parts yet
- Fire Bug
Generative AI tools produced foundational logic and structural boilerplate code, which developers then heavily edited and modified manually.
- SpudFall
An AI assistant helped design and write the code that procedurally creates the visuals and synthesized music, and drafted store page text; nothing is AI-generated during play.
- Not sorted into parts yet
- Send Them to Hell
AI was used to draft some original art assets, which were later all redrawn and rebuilt by humans without AI-generated artwork.
- Delivery Today
AI was used as a tool in some code elements of the game.
- Grand Theft Idiots
AI generated certain sound effects, voice lines, and selected artwork; game code and programming were made without AI tools.
- Sudokiller
Generative AI was used to translate some supported languages; artwork, characters, writing, puzzles and gameplay were made by the team.
- Not sorted into parts yet
- Not sorted into parts yet
- Hatch'n'Wall
Some music and unspecified assets were made with generative AI and then manually reworked by the developer; design, code and integration are human-made.
- Nonogram Art
AI generated in-game image assets and Suno AI created the background music; the visual and audio materials were manually reviewed and edited.
- Not sorted into parts yet
- Rouge Process
Some 2D game assets plus the store page logo and banners were made with AI.
- Not sorted into parts yet
- Type the World
AI tools were used in programming and localization; all audiovisual assets were made by human artists.
- Not sorted into parts yet
- Chako
AI tools were used to create select 2D backgrounds (main menu and event nodes) and to translate text, all pre-generated during development.
- OIL & HORROR
Some still images were made with AI assistance, and AI helped with code bug fixes.
- Not sorted into parts yet
- Not sorted into parts yet
- FIRE. HOLD. REPEAT.
Generative AI assisted with code and base visual assets; the developer manually edited and finalized all assets, and no AI output ships as a final asset.
- Tetromancer
AI assisted writing and debugging code, reviewed by the developer; some AI-generated sounds and visuals appear in the game, though most content is non-AI.
- Terminal Closure
Some background images were generated with AI and then improved by the developers.
- 3DMOBA
Images in the game, on its Steam store page and in promotional materials were made with generative AI before release; nothing is generated during gameplay.
- Not sorted into parts yet
- NeoRunners
Generative AI created art assets in the game, which the developer reviewed, selected and integrated; no AI content is generated during gameplay.
- Not sorted into parts yet
- Don't Make a Sound
Generative AI assisted translating the store page and in-game text from Simplified Chinese into six other languages; all other content was made by the developer.
- Airline Legacy
Generative AI tools assisted with some artwork, music, in-game text, and translations, which the developer reviewed; nothing is generated live during gameplay.
- Not sorted into parts yet
- Digital Romance Memoir
The soundtrack was made with Suno and some images were AI-generated; text, scripts, dialogue and design are stated as human-authored.
- Anubis: Wrath of the Underworld
Some textures and 3D models were AI-made, and video content also used AI, with unspecified use.







































