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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- The Loomsong Chronicle Idle
Codex and Claude Code helped with coding and content shaping, Suno generated the music, and Codex helped generate art and in-game assets; lore and scripting were hand-written.
- Not sorted into parts yet
- Touhou Bansho Cards
Generative AI created and enhanced images for the game's art, and was used to translate the game's localized content.
- Lintbreakers: Night Shift
The game's artwork was generated with the help of AI.
- Not sorted into parts yet
- Veyrasol
3D models, 2D art, UI icons, and store capsule and banner graphics were made with generative AI and edited by the developer; some store copy was AI-assisted.
- Obey the Beat
AI was used for localization and some promotional images; no AI was used for in-game graphics.
- Lanelord
AI helped write Blender, GIMP and Python scripts that generated some icons and 3D assets and supported development; no AI image generators were used.
- Not sorted into parts yet
- Dairy Empire: Production Simulator
Some images were AI generated; the disclosure does not say which images or whether they are in-game or store images.
- Not sorted into parts yet
- WAZATO: Sabotage or Mistake?
Generative AI made title screen art, lobby background and some UI decorations, edited by the team; AI also helped draft mini-game prompts; no runtime AI.
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- Graveyard Shift: A Sage's Last Stand
Some game text, procedural artwork, sound effects and store page copy were AI-made and curated by the developer; character and enemy sprites are human-made; nothing is generated during play.
- Not sorted into parts yet
- HAPPY PROPAGANDA
Generative AI may be used to assist with localization, with all final text reviewed and edited by the developer.
- Pit Purge
Some icons and images were generated with AI and then manually edited by the developer.
- Moo Who?
The game's music and some GUI icons were created with AI assistance.
- Tomorrow Never Comes
Some visual and audio assets were made or assisted with AI tools and then edited by the developer; story, dialogue and code were human-made.
- UNIT 44
AI tools assisted code and design iteration during development; no AI content is generated at runtime.
- Not sorted into parts yet
- Dead Pulse
AI helped create power-up icons, animated main menu background art, and several synthesized sound effects; 3D models, animations, music and most other sounds are licensed; nothing is generated live.
- Not sorted into parts yet
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- Whispers of the Night
Some 2D backgrounds and character illustrations were AI-generated then hand-edited; parts of the code and localized text were written with an AI assistant and reviewed. Nothing is generated during play.
- Facrobry
AI was used to create the game's music.
- Not sorted into parts yet
- Alien or Duck!
Generative AI was used to help create one or two background 3D assets; other models, effects and environment assets were custom-made or from marketplaces.
- SIX
Some sound effects, some textures and images, the dialogue, and the Spanish/English texts were AI-assisted and developer-reviewed; nothing is generated at runtime.
- VHS World '89
Generative AI made some in-game textures; 3D models, music and UI icons were made by humans.
- Not sorted into parts yet
- Cellar Keeper
Generative AI served as a supporting tool for designing some fictional bottle brands and for language translation.
- Maiden Covenant: The Infernal Citadel
Some unspecified assets were created with AI assistance; the disclosure does not say which assets or how AI was used.
- 鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -
Generative AI made some store page images, some in-game graphics, parts of the code, and all non-Japanese translations of in-game text, manual and store page.
- Not sorted into parts yet
- MOGUMOGU! POOP BATTLE
Generative AI made some background images and marketing materials and assisted animation production; the development team adjusted the final assets.
- FerzGate
AI was used to improve the language and readability of the in-game tutorial text and the Steam store page text.







































