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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- 万古仙途
Generative AI assisted code development and was used to create certain visual assets.
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- Crypto Market Rivals
AI tools assisted portions of the artwork, text, development code and audio-production scripts; music and sound effects are procedurally synthesized, and nothing is AI-generated during gameplay.
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- Brawlbeards
Character illustrations, backgrounds, store capsules, promotional artwork, music and character voices were AI-generated and edited by the developer; nothing is generated during gameplay.
- Apoc Wilds
Generative AI was used for some game art, including creature art and the logo, plus music and game systems.
- Beta Earth: Sovereignty Next
Pre-generated AI-assisted text, artwork, maps, and music ship in the game and its Digital Library; nothing is generated during play and no external AI service is used.
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- HIRUGAO
Some background images were made with AI generation tools and processed to fit the pixel art style; the music was created with AI tools.
- Before I Turn: Survival Auto Battler
AI was used in the game's localization, with no detail on how it was applied.
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- Enarian: Orbital Command
AI was used in coding and unspecified content creation; the developer says design, style, direction and gameplay were human-made.
- Monster Movie Mayhem
PixelLab AI helped prototype select pixel-art sprites, character concepts and animation frames, which were refined by hand; AI tools also assisted code review, bug finding and testing.
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- CUSTOM PENNANT BASEBALL
The game's five background music tracks were produced with a generative AI music tool.
- The World's Shortest Horror Game
AI tools drafted and localized portions of game text and Steam store copy, with developer review and editing; no AI content is generated during play.
- REOGUNA
Icons, UI skins and interface translations were made with generative AI, as was key art, whose use in the game or on the store page isn't stated.
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- Peach Garden Survivors: Restore the Han
Some in-game artwork and visual assets were made with generative AI, then reviewed, edited and integrated by the developer.
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- Desktop Monsters
Generative AI made the Steam store and library promotional artwork (capsule, header, hero), which the developer edited; screenshots and trailer use real footage, and nothing is generated during play.
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- Jane Friday: After Hours
Some art and audio assets were made with generative AI tools and then selected and edited by the developer; writing and code are human-authored.
- Ship Busters
Some pre-rendered artwork and character voice audio were made with generative AI, shipping in the game and on the store page; nothing is generated at runtime.
- A cointoss roguelike
AI was used to produce the game's translations.
- Just another Tank game
AI was used as a coding assistant and to create the game's music.
- WarpRacer
Some pre-generated visual assets may have been made with generative AI tools; no AI-generated content or code at runtime, and no external AI connections.
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