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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Nightshift; Nowhere
Generative AI assisted in creating and editing certain pre-generated visual assets in the game and marketing, reviewed by developers; nothing is generated live.
- Aftergrowth
An AI coding assistant helped write the code, and some game text and store page text was AI-drafted then hand-edited; art, music, sound and live generation use no AI.
- DON'T SWITCH
AI was used to clean up, optimize and sometimes generate meshes, make texture bases, prepare store page visuals, and handle repetitive technical passes; writing is human.
- The Guest from the Fields
AI generated base images for a few specific textures, which were then edited by hand.
- Not sorted into parts yet
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- Hivekeepers
The capsule art and some of the sound effects were generated by AI.
- Touwers: Defend the Realm
AI assisted with code productivity and maintenance, touching some in-game renders, and generated the Steam achievement icons; in-game visuals are described as handcrafted code.
- Better World
Portions of dialogue and on-screen text were drafted with an AI language model, then edited by the developer; no AI in visuals, audio, store images, or runtime.
- Harvest Exit Plan
Generative AI produced parts of the 3D assets, voice and narration, ambient audio, translations and store artwork, all hand-edited; nothing is generated at runtime.
- 单机斗地主
AI was used extensively during development, but the disclosure does not say which parts of the game it covered.
- Not sorted into parts yet
- Wok Your Way to Fame
Pre-generated 2D artwork and music were made with generative AI assistance and edited by the developer; nothing is generated at runtime.
- TOWERTOWER
AI was used for some of the game's images and some of its programming, with no detail on how.
- 变废为宝 Trash to Cash
Art assets were AI-generated and then manually refined by the developer.
- Not sorted into parts yet
- Horror Game Creator
AI was applied to the developer's own existing icon artwork to replace button frames faster than manual editing.
- Not sorted into parts yet
- Biblioclash Digital
AI assisted with programming and proofreading or clarifying English text, with developer review; art, music, sound effects, voice and live generation involved no AI.
- Who's Cheating?
AI-based tools assisted content creation including 3D modelling, voice lines, music and translations, with all of it reviewed by the team.
- Phasewright
The background music soundtrack was generated with a locally run AI music model, then curated and edited by hand; puzzles and design are human-made.
- TCG Card Chaos
Some illustrations on collectible cards were made with generative AI; card layouts and designs were created and edited manually.
- Confined Space - Module Madness
French, Spanish, Italian, Japanese and Korean localisations are AI-made, and AI assisted with writing and restructuring parts of the code; art, sound, music and writing are human-made.
- Not sorted into parts yet
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- Habitat: The Endless Terrarium
Base 3D animal models were AI-generated, then rigged, animated and hand-finished; translations were AI-drafted and developer-reviewed; nothing is generated during play.
- Console Space
The game contains art assets generated by artificial intelligence.
- Not sorted into parts yet
- Zombie Mystery: 100 Hidden Cats
AI tools assisted with coding, including bug identification and fixes and minor code corrections; no AI content is generated during gameplay.
- Not sorted into parts yet
- Circle to another motion
AI was used to translate the game's text from Japanese to English.
- Not sorted into parts yet
- FIVE STAT FRENZY!
Generative AI produced some card illustrations, comic imagery and marketing artwork that were curated and art-directed; no AI is used at runtime.
- ERA-ming(时代:明末)
Code was AI-generated; promotional images were AI-generated then manually edited. The game uses a self-written semantic engine and no live AI features.
- Junkpot
Some item, charm and UI sprites and store artwork started as AI images and were reworked by the team; a large part of the code was AI-written.
- //トロイメライ・ノクターン
Some background images were made with generative AI and reviewed and adjusted by the developer; scenario text, character sprites, UI, music and real-time generation use no AI.
- Fragments of Ember
Some music and portions of localized text were made with generative AI assistance, then reviewed and edited by the developer; nothing is generated during gameplay.







































