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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Investors Paradise
The game contains AI-generated content, but the disclosure does not say which assets or how AI was used.
- Oda's Ordinary Lives
Illustrations were made with AI-assisted tools as creative support within a human-led artistic process.
- Not sorted into parts yet
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- Dynastia FC
AI assisted with coding and translations, and some store graphics used AI to combine game scenes with human-made art.
- Not sorted into parts yet
- Balance Due
Generative AI made some in-game UI images and graphical assets and the trailer's background music, and assisted translation and localization of in-game text.
- Not sorted into parts yet
- Meteors Are Art
AI was used for sound, translation, and some icons, without details on how it was used.
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- DATE_SIMULATOR.EXE
Generative AI produced the game's background images; character art, UI, writing and other visuals were made by the team without generative AI.
- QuestAway
Some art (character and enemy models, portraits, icons), trailer music, some sound effects and voices were AI-generated and team-edited; nothing is generated at runtime.
- Not sorted into parts yet
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- Idle Plinko
Generative AI made some artwork and visual assets, including store page artwork and in-game icons, which the developer reviewed and integrated.
- Not sorted into parts yet
- Play and Learn: German
Some pre-made artwork, audio and/or text was made with generative AI and developer-edited; nothing is AI-generated during gameplay.
- Mimic2 - Idle MMORPG
Generative AI helped create 2D art (icons, sprites, backgrounds), edited by hand, and the trailer background music is AI-generated; nothing is generated during play.
- Not sorted into parts yet
- Proppy
Generative AI helped create some pre-generated visual assets and text/localization, reviewed and edited by the team; nothing is generated in real time during gameplay.
- Not sorted into parts yet
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- A Place for Every Potion
AI assisted with some textures; AI music was replaced with human-made music; 3D models and code are human-made, with textures possibly being redone by a freelancer.
- Trapoint
3D models, 2D art, sound, music, UI text and English localization were AI-generated from the developer's prompts, then hand-edited and integrated.
- lemon cat
AI technology was used for buttons, icons, crafted item art and backgrounds in the game.
- Idle Reef
Generative AI made some 2D underwater background art and store page graphics; language models wrote store descriptions and localized the game, with manual review and editing.
- TCG: Collector’s Mess
Trading-card and promotional art, in-game sound effects and ambience, and trailer music and effects were AI-generated; in-game music is human-made; nothing is generated during play.
- Not sorted into parts yet
- FOOTBALL EXECUTIVE 27
Generative AI made pre-generated background artwork and stadium audio assets shipped in the game; nothing is AI-generated or connected to AI services during gameplay.
- INKBORN
Store capsules and key art were generated with an image model, then edited by hand; ambient background music was generated with an AI music tool and edited.
- Not sorted into parts yet
- NumeNume
Background music was generated with AI tools, and in-game text translations were produced with AI assistance.
- MMA Tactics - Martial Arts
Base game art is hand-drawn; an optional HD skins add-on was made with AI tools, and AI aided translations into 11 languages. Code is human-written.
- PARRYGON
Music, sound effects and store art were AI-generated and ship pre-made in the build; nothing is generated live during play.
- Not sorted into parts yet
- CUE-RIOUS
AI wrote the game-specific code, and generative AI made artwork, localization and store text; trailers were AI-edited. No live generative AI runs during play.
- Tidy Arcana
Generative AI created store page thumbnails based on the developer's own scene work.







































