Home / Browse
Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Not Another Garbage Simulator
Some 3D models (Meshy), radio songs, radio host voices and trailer music (ElevenLabs), and store key art were AI-made; code was AI-assisted; nothing generated during play.
- Pikabuu: Home
Generative AI tools were used during development to assist with text translation, sound effects, and background artwork assets, with no detail on how.
- Metal Detector Simulator
An AI coding assistant produced the code, in-game text and synthesized sound effects, which the developer reviewed; 3D models, textures, music and recorded sounds are human-made CC0 assets.
- Not sorted into parts yet
- My Gaming Shop
Some 2D art (textures, posters, product packaging, interface icons) was made with generative AI and hand-edited; nothing is generated during gameplay.
- Heroes vs Orcs: Tower Defense
Generative AI assisted in creating some artwork and visual assets in the game and its marketing materials.
- 挂机传奇
AI was used for the Steam capsule library artwork and the in-game UI art.
- Glowtide Isle
Music and sound effects were made with ElevenLabs AI tools; some text, dialogue and translations were AI-assisted; AI coding assistants wrote scripts building 3D models; nothing is generated during play.
- Crownmason
Generative AI was used during development to create text content.
- BOOMSWEEPER
Talent icons, digger crew sprites, sound effects and music were AI-generated then edited; trailer voice-over and music used ElevenLabs; store descriptions were AI-drafted and reviewed; no runtime generation.
- Not sorted into parts yet
- Little Spring
All images on the Steam store page were created with AI.
- MAZZIOSI
AI helped find bugs and created or refined selected illustrations, UI art, music, sound effects, and parts of story and localization; no live AI at runtime.
- Not sorted into parts yet
- Not sorted into parts yet
- Not sorted into parts yet
- Nan-Bei Chao: War of Dynasties
Some card artwork and store assets were made with AI-assisted tools and edited by the developer; no AI content is generated during gameplay.
- Geargrave Outlands
Art, 3D models, music and sound effects were AI-generated and edited; story text was AI-assisted; translations were AI-produced; nothing is generated during play.
- Farmkill Remastered
AI upscaled and redrew original artwork, and generated new art, music, character voices, sound effects, written content, animated cutscenes, and store art and trailer assets; nothing is generated during play.
- Chronime Puzzle: Horses
Background images and horse pictures in the game are pre-rendered AI-generated art.
- My Own Roguelike: RPG
Generative AI helped create some background music, the in-game translations and parts of the store text, which the developer reviewed and edited.
- Deckbound
Generative AI helped write card, item and enemy descriptions and produce pixel artwork, all hand-reviewed and edited; nothing is generated during play.
- LiarLock: No Cameras, No Clues — Just a Corpse in My Club
The music was generated by AI, and the art was generated by AI and then reworked by a human.
- Taskbar Cat
AI-assisted artwork, cat and prop animation sprites, some cat sound effects, and promotional artwork were pre-generated and edited; nothing is generated during gameplay.
- Not sorted into parts yet
- ABAX
AI was used in limited capacity for lighting effects and animation assets, which the team reviewed and edited; nothing is generated during gameplay.
- L Wars: Chi Town
AI tools assisted portions of pre-generated 2D character art, promotional artwork, localization drafts and code, all edited by the developer; nothing is generated during gameplay.
- Fruitpocalypse
AI was used to create and enhance the game's visuals and atmosphere, and to speed up programming.
- Needle: The 1% Challenge
Generative AI was used for artwork, UI elements and sound effects; no AI content is generated during gameplay.
- Not sorted into parts yet
- Patients
AI generated some 3D models and textures, and some game mechanics, with the specific assets and mechanics unspecified.
- Same Apartment
AI assisted programming and debugging, and was used in creating or refining some 2D art, music and audio; nothing is generated at runtime.
- Old School Baseball
AI tools helped create certain pixel-art sprites and sounds, reviewed and edited by the developer; no AI generation occurs at runtime.
- Not sorted into parts yet
- Halmweit
AI helped with writing texts, translating, and programming, with the developer deciding what ships; music is human-composed and nothing is generated during play.
- Not sorted into parts yet
- RULEBALL
Claude helped write the code and made the vector art, texts, translations, synthesized music and sound effects; the developer directed and reviewed it. No runtime AI.
- Not sorted into parts yet
- Fungal Field
Generative AI made some Steam store images and some in-game visual assets and objects; AI also helped with debugging; nothing is generated during play.
- The Third Seal
Generative AI helped create some pre-generated 3D and audio assets, which the developer reviewed and edited; nothing is AI-generated during gameplay.







































