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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Cinderwake
Procedural and AI-based tools assist with content creation during development; the text names no specific content type and says the final product reflects the developer's work.
- Not sorted into parts yet
- Super Clown Save Santa
The game logo, cover art and game menu icons were made with AI tools.
- Not sorted into parts yet
- Your Wife and Your Mother
AI generated character images, and AI assisted with programming.
- Unbound
AI was used for language translation, with no detail on how it was applied or reviewed.
- Librarian Together: Manga Tidy Up
AI assistance was used for some unspecified visuals.
- 67 hidden 67´s
The developer states that some AI (written "KI") was used, without saying which parts of the game it covers.
- TRACE IT
Music was made with Suno, some visual assets used AI image generation, and AI helped with code brainstorming and debugging; nothing is generated live.
- Not sorted into parts yet
- Not sorted into parts yet
- Battle SHIRYU
Some visual assets and prerecorded animation sequences were made with generative AI and edited by the developer; nothing is generated during play.
- Highway Formosa
Generative AI made some in-game visual assets, store and promotional artwork, and store description text and translations, all generated in advance.
- Bubble Hunters
Generative AI created selected visual and audio assets, which the team reviewed, edited and integrated; specific assets are not named.
- PrankzPlz!
AI assisted with music creation, and localization into English, French, Spanish and German is listed, though how AI was used there is unspecified.
- Provincia Wars
Some visual assets were made with generative AI and then reviewed and adjusted by the developer; nothing is AI-generated during gameplay.
- Not sorted into parts yet
- Wallbreaker
Generative AI created and refined bundled visual assets, music, sound assets, and localized text; nothing is AI-generated during gameplay.
- Halloween Shop Simulator
Most 3D models, textures and sound effects came from AI-assisted scripts; game and store text were AI-assisted; monsters are CC0 packs; nothing is generated at runtime.
- Aim Tracer
Code was written with AI assistance, and the game's art was made by AI.
- Frantic Far West
AI generated branding art (logo, icon, splash screen), some music, promotional art and video voice-over; AI assisted writing and translating French and English text. No live generation.
- Not sorted into parts yet
- Not sorted into parts yet
- Literally
AI tools helped create artwork, music, code, UI elements, localization, and unspecified other game assets, without detail on how the output was used.
- Ardhan
Card, hero, background and cinematic art, store key art, animated clips, narration in nine languages, part of the music and many sound effects were AI-generated and edited.
- Not sorted into parts yet
- Visa Quest
Generative AI helped create the game's code, some English/Turkish dialogue and UI text, and some poster artwork, reviewed and edited by the developer; nothing is generated at runtime.
- Not sorted into parts yet
- Reel to the Stars
Background music was created with generative AI, some language translations were made with AI assistance, and no AI is used during gameplay.
- Quota: Hit Your Number
An AI coding assistant wrote the game code (including art and audio generators), much of the in-game text and the English localisation; no generated media assets or runtime AI.
- Bongo VPet - Taskbar Buddy
AI assistance was used in some of the game's visuals, with no further detail given.
- Portolan
Images in the game were made with generative AI tools during development, before release.
- The Price of Empire
An AI image generator made the main menu background, map tree sprites and a tank illustration; an AI coding assistant helped write the German and English in-game texts and manual.
- Neko ga Kita: Here Comes the Cat
Some garden decoration, toy and icon art was made with AI tools; some UI text, achievement names and translations were AI-assisted; store images were AI-composed from original art.
- VINDARI
Ghost voice lines, lullaby, screams, laughter and some sound effects were AI-generated with ElevenLabs; store description and capsule layout were AI-assisted; 3D art is human-made.
- Not sorted into parts yet
- Clapitalism
Art assets were AI-generated and human reviewed; localization was AI-translated and separately AI-reviewed.
- Banners & Crowns
Key art, illustrations, portraits, music, opening film, menu video and narration are AI-generated and edited; code was AI-assisted; nothing is generated during play.
- Keep on Digging!
AI was used for multilingual support, which suggests localization, but the text doesn't say how.
- Lily or Horse
AI helped write procedural code for a few original 3D models and sound effects, and translated in-game text and the store page.







































