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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Glowtide Isle
Music and sound effects were made with ElevenLabs AI tools; some text, dialogue and translations were AI-assisted; AI coding assistants wrote scripts building 3D models; nothing is generated during play.
- BOOMSWEEPER
Talent icons, digger crew sprites, sound effects and music were AI-generated then edited; trailer voice-over and music used ElevenLabs; store descriptions were AI-drafted and reviewed; no runtime generation.
- Little Spring
All images on the Steam store page were created with AI.
- MAZZIOSI
AI helped find bugs and created or refined selected illustrations, UI art, music, sound effects, and parts of story and localization; no live AI at runtime.
- Not sorted into parts yet
- Geargrave Outlands
Art, 3D models, music and sound effects were AI-generated and edited; story text was AI-assisted; translations were AI-produced; nothing is generated during play.
- Farmkill Remastered
AI upscaled and redrew original artwork, and generated new art, music, character voices, sound effects, written content, animated cutscenes, and store art and trailer assets; nothing is generated during play.
- Chronime Puzzle: Horses
Background images and horse pictures in the game are pre-rendered AI-generated art.
- My Own Roguelike: RPG
Generative AI helped create some background music, the in-game translations and parts of the store text, which the developer reviewed and edited.
- Deckbound
Generative AI helped write card, item and enemy descriptions and produce pixel artwork, all hand-reviewed and edited; nothing is generated during play.
- Taskbar Cat
AI-assisted artwork, cat and prop animation sprites, some cat sound effects, and promotional artwork were pre-generated and edited; nothing is generated during gameplay.
- ABAX
AI was used in limited capacity for lighting effects and animation assets, which the team reviewed and edited; nothing is generated during gameplay.
- L Wars: Chi Town
AI tools assisted portions of pre-generated 2D character art, promotional artwork, localization drafts and code, all edited by the developer; nothing is generated during gameplay.
- Fruitpocalypse
AI was used to create and enhance the game's visuals and atmosphere, and to speed up programming.
- Not sorted into parts yet
- Patients
AI generated some 3D models and textures, and some game mechanics, with the specific assets and mechanics unspecified.
- Same Apartment
AI assisted programming and debugging, and was used in creating or refining some 2D art, music and audio; nothing is generated at runtime.
- Halmweit
AI helped with writing texts, translating, and programming, with the developer deciding what ships; music is human-composed and nothing is generated during play.
- RULEBALL
Claude helped write the code and made the vector art, texts, translations, synthesized music and sound effects; the developer directed and reviewed it. No runtime AI.
- Fungal Field
Generative AI made some Steam store images and some in-game visual assets and objects; AI also helped with debugging; nothing is generated during play.
- Dungtilian
Generative AI produced the game's 2D icons, background music, and translations.
- MOVETOON
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- Fliegeralarm
The disclosure lists graphics, sound and code as areas involving AI, without saying how AI was used in each.
- Arena Invaders
The game was rebuilt with AI tools, most of its art was made with AI, and game design was human-driven.
- The Harbour Between Us
AI generated the localized (translated) versions of the store page descriptions.
- 潮生归港
Generative AI made scene, character, portrait, item and effect art, story, dialogue, promotional text and animations, synthesized Mandarin voices, and AI-assisted music; nothing is generated at runtime.
- Give Us Back Gravity
AI helped write code, store text, in-game text, translations, and code that draws some icons; the developer reviewed and edited everything, and nothing is generated during play.
- Lumbrix
Some sprites, icons, illustrations, sound effects, music and localized text were made with generative AI and then edited by the developer; nothing is generated during gameplay.
- Grind or Die
The disclosure lists only "Art Design" without saying how AI was used, so AI involvement in art is stated but unspecified.
- O'BLOCK
Code, in-game writing and store text were written with an AI assistant and edited; wallpapers and store art panels were AI-generated; in-game art and sound are procedural.
- Lodebreaker
Some character, background and icon artwork was made with AI tools and edited during development.
- Cheat Koi-Koi
Card, character, background, UI and store art, plus some in-game text and translations, were made with generative AI; nothing is generated at runtime.
- The Debt We Sow
A limited number of pre-generated visual assets and localization text, including in store materials, were made with generative AI and edited by the developer; nothing is generated during gameplay.
- Beatrice
Item icons and paintings in the game are AI-generated artworks.
- Song Bao's Adventure
Art, animation, voice acting and music were generated with AI tools, then hand-edited; script, dialogue and story are human-written, with no runtime generation.
- A Hoard in Order
Generative AI was used during development of this game, but the disclosure does not say which parts were AI-made.
- Swaplines
Store description drafted with AI assistance and finalized by the developer; in-game text translations and other-language store descriptions were AI-translated. No AI graphics, music, or live generation.
- Sudoku Unlimited
The developer used Claude Code to create the game's code and unspecified assets.
- Magehold Fairwinds
AI tools assisted with some of the game's art and writing.
- Jixo 6: Dolce Vita Collector’s Edition
AI was used for part of the background, some scenes, some game items, and some user interface elements.







































