Steam games that use AI for writing
Every game whose Steam AI disclosure mentions AI in its story, dialogue, item and quest text: generated, assisted, or mentioned without detail.
- Trivia Mania
AI tools helped draft, edit and fact-check trivia questions and answers, and helped make art and sound; nothing is generated during play.
- SMOKE HAVEN: Smoking Area Simulator
A pre-generated AI image is the title-screen background; AI-assisted tools helped with dialogue, story text, localization and code-driven voxel artwork; nothing is generated during play.
- Hero Football Manager
AI wrote the game's code, including code that draws pixel art and synthesizes many sounds and music tracks, and helped write and translate in-game text and the store page.
- PenRogue
Generative AI made code, character artwork, backgrounds, UI assets, music, sound effects and text, with the developer reviewing and integrating the output.
- Tidy Up the Halloween Shop
Generative AI was used across development, including visual art, 3D models, logo, audio and localization, plus a full AI-made 1950s-style soundtrack, usually with human editing.
- Scribble Tanks
AI was used for the game's text, with no detail on how; no AI content is generated during gameplay.
- Zombie Last Stand
Generative AI assisted with portions of the code and player-facing text, reviewed and edited by the developer; nothing is generated live during gameplay.
- Backrooms Blocks
The developer states AI altered the game's direction, without saying which assets or parts of the game were affected.
- Afternoon Paws
Generative AI helped create in-game visuals, animations and promotional art, plus portions of writing and localization, all reviewed and edited; nothing is generated during gameplay.
- Groundwork Simulator
Generative AI tools were used to assist with some unspecified assets.
- Clocking Out
AI tools helped with code, interface text, localization, in-game comic illustrations, and key art, logo and icon drafts; all output was developer-reviewed, and nothing is generated at runtime.
- Project Neko
Some game content and promotional materials were made with generative AI assistance; developers review the final content, and nothing is AI-generated during gameplay.
- KEEP IT ON HER
AI generated code, character and environment assets, title and promotional artwork, audio, narrative text and translations; no AI content is generated during play.
- Footage: FLIR
Some store text, in-game UI text and translations were drafted with generative AI; in-game voices use pre-recorded TTS audio; nothing is generated during gameplay.
- Frontier
Generative AI was the primary tool for programming, artwork, audio, writing and other assets, directed and reviewed by the developer; no AI runs during gameplay.
- Shape Gomoku
Generative AI made or helped make some art (logos, backgrounds), Steam capsules and library art, plus store descriptions and localization text; nothing is generated at runtime.
- Remnants of Vaedra: Tales of the Dicebound
Generative AI produced shipped artwork, music, voice narration, story text and promotional materials; no AI content is generated during gameplay or via external services.
- Echo in the Lightless Deep
Character illustrations were AI-generated and human-edited; game text was AI-drafted and human-revised; audio is not AI-made, most images are programmatic, and nothing is generated live.
- Tadas vs. Spartacus
Generative AI assisted creating and refining unspecified game content and store/marketing materials, with output reviewed and curated by the developer.
- Lotwick Hill
Some 3D character and prop models were generated with 3D AI Studio, and some player-facing text was drafted with AI; nothing is generated during gameplay.
- Polandball: The Sixth Day - Destroy
AI tools assisted selected text content and localization, with developer review and editing; nothing is generated during gameplay.
- 中国式高考ChineseGaokao
Code, textures, scenes, models, sound effects, text, and other content were all generated with the Unity AI tool.
- Anima Trium
AI generated some visual assets including logo artwork, some music, and translations, and assisted with writing some game scripts; nothing is generated during gameplay.
- Fish Wrangler
Some in-game art (fish, poles, quest art) was made with AI image tools and edited; some character forum replies are AI-assisted and reviewed.
- Catch The Ducks
Generative AI produced selected pre-generated text and localization in the game, plus Steam store page and marketing materials; nothing is generated during gameplay.
- Finsanity
Some game assets were made with generative AI, and artists are working to replace the generated content; specific asset types are not named.
- AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.
- Second Source
The soundtrack was made with generative AI music tools and then edited; part of the game text and store page was written with AI assistance and reviewed.
- Aetas
AI tools helped create unit models and animations, parts of building art and icons, the music, translations and parts of the text; no AI runs during play.
- DEADLUCK V
Generative AI tools assisted with writing the game's code and some of its text, with the developer directing, reviewing and finalising the content.
- Steel & Fortune
Generative AI made some images, music, text, translations, and store and promotional materials in advance; nothing is generated during gameplay.
- touhou AICHATRPG
Images are pre-generated with AI; the game generates AI chat text and text-to-speech voice live during play, using a locally run model.
- The Way: The Beloved's Testimony
All code, images, sounds, songs, and writing in the game were generated by AI.
- THERMAL RUNAWAY
AI drafted interface strings, achievement text, translations into 13 languages, and the store page, all reviewed and edited by the developer; no AI art, audio, or live generation.
- Money Burner
Generative AI assisted with creating artwork and textures, preparing audio, and drafting written content.
- Dino Dome: Tidy Up!
AI tools helped create and refine a small selection of visual assets, and polished grammar in some in-game and store text, with human review and edits.
- Dub House
Some in-game text such as word lists was AI-written and human-checked; the Clip Maker runs AI locally to find dialogue and write captions for user videos.
- 模拟穿越-三国
Generative AI produced some character illustrations, environment and UI art, music, sound effects, and written content, which the developer selected and edited.
- Nut Runner
Generative AI tools assisted in creating selected visual, audio and creative assets, which the developer reviewed and selected for the final game.
- Play and Learn: German
Some pre-made artwork, audio and/or text was made with generative AI and developer-edited; nothing is AI-generated during gameplay.







































