Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Bunny Hopper
AI was used to create the game's banner image.
- GORA
Generative AI made some environment artwork and branding, and assisted with localization and store text; nothing is generated during play.
- Teddy Horses
AI was used for the Steam capsule image and some in-game visuals.
- EA SPORTS™ Madden NFL 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets named.
- Leafman
Generative AI tools were used for the game's art, music, sound, text and marketing materials; nothing is generated during play.
- Future Fab Heroes
Generative AI was used for video and audio, and AI assisted with scripting; the specific assets and the meaning of scripting are not stated.
- The Story of Noah
A small amount of AI was used to help create some images and the English and German character voices.
- Megastore Simulator
Capsule images for the store page were made with AI.
- Bug Off
The game's localized versions and the store page's localized text were produced using AI.
- Mumble Pines: The Arrival
The developer states AI was used during the game's creation but does not say which assets or parts were affected.
- Duckpool
Some game assets and marketing materials started from generative AI output, then were heavily modified by hand; no AI generation occurs during gameplay.
- Blue Archive
Procedural and AI-based tools may support content creation, and a TTS tool produces some voice lines for the characters Arona and Plana.
- Dunthera - Tower Defense
AI was used for descriptions, localization between languages, and visuals, with no detail on how it was applied.
- Bank Simulator
Some in-game graphics and visual assets were AI-created, and the store page images and descriptions were AI-generated.
- Football Pitch Simulator
AI was used to create the store capsules and library logos, and to create the voices for trainer and customer dialogues.
- Some Things Stay Broken
Generative AI created or assisted with art, prerecorded voices, music, sound effects, narrative text and store materials; nothing is generated during play.
- Market master Simulator
Some voice lines, sound effects and images (logo, icons, store artwork) were AI-created and team-reviewed; translations were made with AI assistance.
- Barely Running
Generative AI made store page graphics and in-game textures, and helped write part of the game code.
- Factory Survival
The trailer's music was made with an AI music tool; the game's own art, sound and music were not made with generative AI.
- Pixel Gun 3D: PC Edition
Generative AI was used for a very limited portion of in-game graphic assets and certain marketing materials, with human oversight.
- Throne and Liberty
AI tools assisted in translating some game and marketing content.
- Who Invited You?
Capsule images were made with AI image tools, trailer narration uses AI text-to-speech, and non-English/Turkish translations were machine-translated; code, art and original text are human-made.
- Cat Life
Generative AI tools created some Steam store page visuals and contributed to translation into certain Asian languages.
- Dark and Darker
The developer says AI-powered tools are now used in content creation, while core elements of the game are still made by people.
- ARC Raiders
Developers say they may use procedural and AI-based tools to assist content creation, without naming which content, and say the final product reflects their team's work.
- Mahjong Traveler
Store page text and parts of the in-game writing were drafted with generative AI and then edited by the developer; nothing is generated during play.
- 3on3 FreeStyle: Rebound
AI-generated images may appear in the in-game UI and in image assets on the Steam store page.
- You Alone Can Defeat Evil
Generated images were used for the icons on the Steam store page.



























