Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Astrology 101
Generative AI assisted in creating the store page promotional artwork and the in-game music.
- Backrooms Blocks
The developer states AI altered the game's direction, without saying which assets or parts of the game were affected.
- Afternoon Paws
Generative AI helped create in-game visuals, animations and promotional art, plus portions of writing and localization, all reviewed and edited; nothing is generated during gameplay.
- Bird Empire
AI-assisted pre-generated artwork appears in store and marketing materials and some in-game 2D visuals; no generative AI runs during gameplay.
- Bathyscaphe
All artwork on the Steam store page was generated using AI.
- Groundwork Simulator
Generative AI tools were used to assist with some unspecified assets.
- Clocking Out
AI tools helped with code, interface text, localization, in-game comic illustrations, and key art, logo and icon drafts; all output was developer-reviewed, and nothing is generated at runtime.
- Project Neko
Some game content and promotional materials were made with generative AI assistance; developers review the final content, and nothing is AI-generated during gameplay.
- Flamebound Tactics
Background music was made with Suno, localized in-game text was AI-produced, and Steam store, library and marketing artwork was AI-made; no gameplay images or live generation.
- KEEP IT ON HER
AI generated code, character and environment assets, title and promotional artwork, audio, narrative text and translations; no AI content is generated during play.
- Footage: FLIR
Some store text, in-game UI text and translations were drafted with generative AI; in-game voices use pre-recorded TTS audio; nothing is generated during gameplay.
- Shape Gomoku
Generative AI made or helped make some art (logos, backgrounds), Steam capsules and library art, plus store descriptions and localization text; nothing is generated at runtime.
- Remnants of Vaedra: Tales of the Dicebound
Generative AI produced shipped artwork, music, voice narration, story text and promotional materials; no AI content is generated during gameplay or via external services.
- SHOGITOON
Generative AI assisted with programming and was used to create visual and audio assets, without specifying which ones.
- Clean your Garden
Generative AI made part of the 2D art (bugs, backgrounds, icons) and store art, assisted code writing and English translation; no runtime AI.
- Raze the Zombie Horde
Some pre-generated AI character models, weapon models, related images, and promotional store artwork ship in the game; nothing is generated during play.
- Fresh Market Simulator
AI generated decorative artwork, shop-window background textures, Steam capsule and library artwork, logos and icons; nothing is AI-generated during gameplay.
- Tadas vs. Spartacus
Generative AI assisted creating and refining unspecified game content and store/marketing materials, with output reviewed and curated by the developer.
- GRID OPS
AI generated the store capsule and library promotional imagery; in-game art is stated to be human-made or from licensed asset packs.
- 赛博拼豆
Generative AI made fixed reinterpretations of public-domain paintings included in the game, plus promotional/store artwork; no AI content is generated during gameplay.
- Frag Party
Generative AI made the promotional key art for store capsules, a few static wallpaper backdrops, and the six non-English interface translations.
- Pinecrest Mill
Steam store and library artwork, including capsule images, logo and icons, was generated with AI; gameplay screenshots were captured from the game.
- Armed Monsters
Generative AI helped create or modify some visual assets (characters, monsters, environments, items), store promotional images, and some in-game music.
- Crazy Delivery
Generative AI tools were used to help create promotional artwork for the game.
- Trick or Eat
AI generated the logo and some promotional material, a handful of 3D prop models, and the translations of in-game text into additional languages.
- Anima Trium
AI generated some visual assets including logo artwork, some music, and translations, and assisted with writing some game scripts; nothing is generated during gameplay.
- Aquarium Party
AI image tools helped make store and marketing artwork, and AI super-resolution upscaled original hand-drawn Zen mode backgrounds; story text and music are human-made.
- Bungee Simulator: Freefall
Some promotional artwork on the store page was generated with AI.
- 1.76流派传奇
The store page was created using AI-assisted tools.
- Catch The Ducks
Generative AI produced selected pre-generated text and localization in the game, plus Steam store page and marketing materials; nothing is generated during gameplay.
- The 31st Student
Generative AI was used for selected store and library artwork and some localization text, all made before release; no real-time AI generation.
- Through the Void: Echoes
Generative AI made the narrator's voice lines, a few cosmetic weapon models, some 2D interface and loading art, the intro painting, and some promotional artwork.
- Court of Lies
Some promotional artwork, such as the store capsule, was made with generative AI and hand-edited; in-game content and code are stated as AI-free.
- Tales of the Immortal Path
The trailers, in-game artwork, and translations were generated using AI.
- AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.
- Second Source
The soundtrack was made with generative AI music tools and then edited; part of the game text and store page was written with AI assistance and reviewed.
- Steel & Fortune
Generative AI made some images, music, text, translations, and store and promotional materials in advance; nothing is generated during gameplay.
- Mine Heroes
Generative AI made store artwork, chapter illustrations, background music and the trailer; game logic was AI-drafted and developer-reviewed; in-game text and design are hand-authored.
- Puzzle Penguins
AI helped in creating images, with no detail on which images or how much of the final result is AI output.
- Puzzle Water Flowers
AI was used to help create images, with no detail on which images or how much.







































