Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- DON'T SWITCH
AI was used to clean up, optimize and sometimes generate meshes, make texture bases, prepare store page visuals, and handle repetitive technical passes; writing is human.
- The Guest from the Fields
AI generated base images for a few specific textures, which were then edited by hand.
- Puppet Mall: Chapter 1: Lost Friend
Generative AI was used to create pre-generated visual assets, environment textures, and background sound effects that ship as static game files.
- Touwers: Defend the Realm
AI assisted with code productivity and maintenance, touching some in-game renders, and generated the Steam achievement icons; in-game visuals are described as handcrafted code.
- Wok Your Way to Fame
Pre-generated 2D artwork and music were made with generative AI assistance and edited by the developer; nothing is generated at runtime.
- Horror Game Creator
AI was applied to the developer's own existing icon artwork to replace button frames faster than manual editing.
- Who's Cheating?
AI-based tools assisted content creation including 3D modelling, voice lines, music and translations, with all of it reviewed by the team.
- Console Space
The game contains art assets generated by artificial intelligence.
- FIVE STAT FRENZY!
Generative AI produced some card illustrations, comic imagery and marketing artwork that were curated and art-directed; no AI is used at runtime.
- //トロイメライ・ノクターン
Some background images were made with generative AI and reviewed and adjusted by the developer; scenario text, character sprites, UI, music and real-time generation use no AI.
- 万古仙途
Generative AI assisted code development and was used to create certain visual assets.
- Crypto Market Rivals
AI tools assisted portions of the artwork, text, development code and audio-production scripts; music and sound effects are procedurally synthesized, and nothing is AI-generated during gameplay.
- Brawlbeards
Character illustrations, backgrounds, store capsules, promotional artwork, music and character voices were AI-generated and edited by the developer; nothing is generated during gameplay.
- Apoc Wilds
Generative AI was used for some game art, including creature art and the logo, plus music and game systems.
- Beta Earth: Sovereignty Next
Pre-generated AI-assisted text, artwork, maps, and music ship in the game and its Digital Library; nothing is generated during play and no external AI service is used.
- Jane Friday: After Hours
Some art and audio assets were made with generative AI tools and then selected and edited by the developer; writing and code are human-authored.
- WarpRacer
Some pre-generated visual assets may have been made with generative AI tools; no AI-generated content or code at runtime, and no external AI connections.
- LastAlive
Some pre-generated visual assets, UI icons and concept art were AI-made, with text drafts and code prototypes AI-assisted; no live generation during gameplay.
- MECCHA LIAR
Generative AI was used to create sounds and unspecified materials in the game.
- Robot City: Delivery
In-game background images and images on the Steam store page were AI-generated.
- Stellar Embers: United Fleet
AI generated skill icons, character portraits and similar in-game art assets; everything else was made manually.
- Shear line
Most of the game's art was AI-generated, and most of its physics was also AI-generated, with the method unspecified.
- Headshot Manager
Player portraits and team logos were created with AI assistance.
- Nekomancer
AI assisted with art design and gameplay; the text does not say how gameplay was assisted.
- Puzzle Mollusks
AI helped create images, but the disclosure doesn't say which images or how much.
- Puzzle Crustaceans
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Whales
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Sharks
AI was used to help create images, with no detail on which images or how much.
- Puzzle Marine Fish
AI was used to help create images, but the text does not say which images or how the output was used.
- Puzzle Snakes
AI was used to help create images, without specifying which images or how the output was used.
- Puzzle Fire
The developer says AI helped in creating images, without specifying which images or how the AI output was used.
- Puzzle Beetles
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Scorpions
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Butterflies
AI was used to help create images, with no detail on which images or how the results were used.
- Puzzle Wild Cats
AI helped create images, but the disclosure does not say which images or how the AI output was used.
- Spooky Dwellers 5 Collector's Edition
Some graphic assets were made with AI assistance; no other areas are mentioned.
- 裂光のセリアーナ
The developer says generative AI was used extensively in the game, without naming which content types were AI-made.
- Verdict of the Forge
Generative AI helped create certain visual assets, audio assets and programming code, which the developer reviewed and edited; nothing is AI-generated during gameplay.
- We Are Good Delivery
AI helped make promotional images and some graphical assets, and assisted with localizing in-game text and the store page; nothing is generated during gameplay.
- Hide & Swipe
AI helped write portions of the code and created some UI elements and store promotional materials before release; nothing is generated during gameplay.







































