Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Unlucky
The developer used AI to generate several unspecified parts of the game, including its models.
- Fish Wrangler
Some in-game art (fish, poles, quest art) was made with AI image tools and edited; some character forum replies are AI-assisted and reviewed.
- Campagnol
Some in-game graphics were generated with AI tools and then manually retouched by the developers.
- I Was Summoned to Another World, but All I Do Is Organize a Run-Down Village
AI tools assisted with programming, visual assets and other unspecified creative elements, with output reviewed and edited by the developer.
- SLING CITY
Some cosmetic artwork and icons and the original music soundtrack were made with generative AI before release; nothing is generated during gameplay.
- Through the Void: Echoes
Generative AI made the narrator's voice lines, a few cosmetic weapon models, some 2D interface and loading art, the intro painting, and some promotional artwork.
- 鱼来 Fish On
Portions of the game's art and code were generated by AI.
- Lyra Quinn - Black Hole
Generative AI made some visual assets, including backgrounds and rocket and enemy artwork, which the developer selected and adapted; no AI generation happens during gameplay.
- Finsanity
Some game assets were made with generative AI, and artists are working to replace the generated content; specific asset types are not named.
- Tales of the Immortal Path
The trailers, in-game artwork, and translations were generated using AI.
- Punch Rush
Code, icons, sounds and some art were created with AI assistance.
- AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.
- Wedding Runner
Generative AI made textures, helped with coding, and localized text during development; no AI content is generated during play.
- Headbutt Dino
Card illustrations, 3D models, music, sound effects, code and translations from Korean were AI-generated and hand-edited; all content is pre-generated, nothing at runtime.
- Aetas
AI tools helped create unit models and animations, parts of building art and icons, the music, translations and parts of the text; no AI runs during play.
- Steel & Fortune
Generative AI made some images, music, text, translations, and store and promotional materials in advance; nothing is generated during gameplay.
- Smithereens
A solo developer used multiple AI agents to draft concept art and samples, then iterated on them based on feedback.
- touhou AICHATRPG
Images are pre-generated with AI; the game generates AI chat text and text-to-speech voice live during play, using a locally run model.
- Want a Bomb?
AI tools helped create some 3D models, images, and localized text, which the developer reviewed and refined to fit the game's style.
- Hedge Knight
The game's artwork was developed with generative AI.
- The Way: The Beloved's Testimony
All code, images, sounds, songs, and writing in the game were generated by AI.
- Mine Heroes
Generative AI made store artwork, chapter illustrations, background music and the trailer; game logic was AI-drafted and developer-reviewed; in-game text and design are hand-authored.
- Auto Match Blast
AI image models generated the 2D art (block icons, character sprites, tower visuals), which the team reviewed; gameplay logic, story and sound design are human-authored.
- Puzzle Penguins
AI helped in creating images, with no detail on which images or how much of the final result is AI output.
- Puzzle Water Flowers
AI was used to help create images, with no detail on which images or how much.
- Puzzle Rivers
AI helped create images, but the disclosure does not say which images or how much of the result ships.
- Puzzle Lakes
The developer says AI helped in creating images, without specifying which images or how the AI was used.
- Puzzle Rain
The developer says AI helped in creating images, without specifying which images or how the output was used.
- Puzzle Musical Instruments
AI was used to help create images, with no detail on which images or how much of the result ships.
- Puzzle Jungle
AI helped create images, but the disclosure does not say which images or how its output was used.
- Puzzle Stones
AI was used to help create images, with no detail on which images or how much of the result ships.
- Puzzle Dolphins
AI was used to help create images, with no detail on which images or how much of the result ships.
- Messa Anomaly
Pre-generated AI created selected 2D artwork, including a painting and menu imagery, reviewed by the developer; no AI content is generated during gameplay.
- Money Burner
Generative AI assisted with creating artwork and textures, preparing audio, and drafting written content.
- 記帳戦隊
Character art, backgrounds, effects, and store images were made with generative AI and curated by humans; text, design, and code were handwritten.
- Random & Unfair Battlefields
AI was used to create the game logic code and to design the 3D models.
- GuGuGaGa-DeskPet
Visual assets, music tracks and programming code were made with generative AI assistance; nothing is AI-generated during gameplay, as all content is pre-generated.
- Pawnimals
Generative AI helped create some visual assets, character artwork, animations and voice/audio content, reviewed and edited by the developer; no player-prompted generation during gameplay.
- Dino Dome: Tidy Up!
AI tools helped create and refine a small selection of visual assets, and polished grammar in some in-game and store text, with human review and edits.
- Bone Idle
Generative AI was used for some unspecified visual and audio assets and for translations; nothing is generated during gameplay.







































