Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Afternoon Paws
Generative AI helped create in-game visuals, animations and promotional art, plus portions of writing and localization, all reviewed and edited; nothing is generated during gameplay.
- Bird Empire
AI-assisted pre-generated artwork appears in store and marketing materials and some in-game 2D visuals; no generative AI runs during gameplay.
- Tiny Desktop Fishing
Some content, including some art materials, was generated with the assistance of generative AI.
- Groundwork Simulator
Generative AI tools were used to assist with some unspecified assets.
- Clocking Out
AI tools helped with code, interface text, localization, in-game comic illustrations, and key art, logo and icon drafts; all output was developer-reviewed, and nothing is generated at runtime.
- Project Neko
Some game content and promotional materials were made with generative AI assistance; developers review the final content, and nothing is AI-generated during gameplay.
- SUSPENCIL
AI generated translations into all non-Japanese languages, background music, some sound effects, and some artwork and icons; an external AI judges typed answers in one mode.
- Qiang Gu: Ghost Festival
Some in-game visual assets were generated or modified with AI, and pre-recorded AI-generated combat voice lines ship as fixed assets.
- KEEP IT ON HER
AI generated code, character and environment assets, title and promotional artwork, audio, narrative text and translations; no AI content is generated during play.
- Frontier
Generative AI was the primary tool for programming, artwork, audio, writing and other assets, directed and reviewed by the developer; no AI runs during gameplay.
- Shape Gomoku
Generative AI made or helped make some art (logos, backgrounds), Steam capsules and library art, plus store descriptions and localization text; nothing is generated at runtime.
- JIGOKU YUGI: Only The Last Gambler Standing Returns to Life
AI tools assisted with programming and visual assets plus other unspecified creative elements; the developer reviewed, edited and integrated all generated content.
- Belgo Odyssey
AI generated some of the images; the remaining images come from a decade-old non-AI landscape generator, and the code structure comes from an earlier student project.
- Remnants of Vaedra: Tales of the Dicebound
Generative AI produced shipped artwork, music, voice narration, story text and promotional materials; no AI content is generated during gameplay or via external services.
- Wok King
Pre-generated visual and audio assets were made with generative AI assistance and then reviewed and edited by the team; nothing is generated during play.
- SHOGITOON
Generative AI assisted with programming and was used to create visual and audio assets, without specifying which ones.
- Clean your Garden
Generative AI made part of the 2D art (bugs, backgrounds, icons) and store art, assisted code writing and English translation; no runtime AI.
- CosmoLaunch System
AI-assisted programming of game algorithms; selected graphics and the audio design were AI-generated; no AI generation occurs during gameplay.
- ROGRID
Generative AI created artwork and unspecified sound content, and assisted with localization and translation.
- Echo in the Lightless Deep
Character illustrations were AI-generated and human-edited; game text was AI-drafted and human-revised; audio is not AI-made, most images are programmatic, and nothing is generated live.
- Raze the Zombie Horde
Some pre-generated AI character models, weapon models, related images, and promotional store artwork ship in the game; nothing is generated during play.
- Fresh Market Simulator
AI generated decorative artwork, shop-window background textures, Steam capsule and library artwork, logos and icons; nothing is AI-generated during gameplay.
- Spot the Difference Fighter
Generative AI created game graphics, which the developer then edited and refined in Adobe Photoshop before use.
- Tadas vs. Spartacus
Generative AI assisted creating and refining unspecified game content and store/marketing materials, with output reviewed and curated by the developer.
- Lotwick Hill
Some 3D character and prop models were generated with 3D AI Studio, and some player-facing text was drafted with AI; nothing is generated during gameplay.
- Tidy Master
AI tools were used for textures, UI and localization, and developers plan extensive AI use for future multiplayer features.
- 赛博拼豆
Generative AI made fixed reinterpretations of public-domain paintings included in the game, plus promotional/store artwork; no AI content is generated during gameplay.
- Frag Party
Generative AI made the promotional key art for store capsules, a few static wallpaper backdrops, and the six non-English interface translations.
- The Sprit Forest
AI-generated images are used for the cabinet panels, the logo, and some of the presentation effects.
- AimZen
TRAE AI helped write portions of the code, including ground texture generation logic, which the developer reviewed; no AI content is generated at runtime.
- Shatterwing
Generative AI assisted with portions of debugging and art, with output reviewed and modified by the developer; nothing is generated during gameplay.
- Yellow Terminal
Background music, translations into nine non-Korean languages, and achievement icons were AI-generated; game design, original Korean writing, and character pixel art are human-made.
- Armed Monsters
Generative AI helped create or modify some visual assets (characters, monsters, environments, items), store promotional images, and some in-game music.
- Trick or Eat
AI generated the logo and some promotional material, a handful of 3D prop models, and the translations of in-game text into additional languages.
- Postpartum | 산후조리원
Generative AI helped create and refine some pre-generated 3D assets, 2D images, voice lines and localization; nothing is generated during gameplay.
- Cats Bring Wealth And Prosperity
AI produced localization/translations and the soundtrack, and generated base materials for in-game graphics that were then manually post-processed.
- 中国式高考ChineseGaokao
Code, textures, scenes, models, sound effects, text, and other content were all generated with the Unity AI tool.
- PunchMonkey
AI was used to make the visual elements within the game.
- Anima Trium
AI generated some visual assets including logo artwork, some music, and translations, and assisted with writing some game scripts; nothing is generated during gameplay.
- Aquarium Party
AI image tools helped make store and marketing artwork, and AI super-resolution upscaled original hand-drawn Zen mode backgrounds; story text and music are human-made.







































