Home / Browse
Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Not sorted into parts yet
- WebBound Solitaire
AI image tools made some UI elements, the logo and campaign background art, which the developer edited; some store artwork may use AI imagery.
- SPLACHESS
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- Doomlander
The store page logo, cover art, and in-game menu images were made with AI tools.
- RETURN TO 1990
Character illustrations, backgrounds, cutscene videos, voice acting and music were made with generative AI and edited; story and dialogue were written with AI assistance.
- Six-Leaf Clover Hunt
AI wrote the game's code, Blender scripts, in-game and store text, and translations into 10 languages; visuals were made without AI, audio is CC0 recordings, and nothing is generated at runtime.
- Chaos Chess Definitive Edition
A small portion of pre-rendered artwork and cinematics involved AI; all other assets were manually designed in Blender by the developer.
- TPS Tickman: Castle Defense
Generative AI was used to create images, music, sound effects, and 3D models used in the game.
- STOREBOT: Tidy Up PC Parts
AI tools assisted in creating product box artwork, textures and sound effects, reviewed by the developer; nothing is generated during gameplay.
- Curb Hoppers
Steam store and library assets (capsule images, logo, icons) are covered, but the text doesn't say how AI was used; gameplay screenshots were captured from the game.
- Simply A Button
The disclosure lists background music as AI-involved, without saying how AI was used.
- Farthest
AI assisted with managing development and testing; the concept, music, and visual elements are stated as human designed.
- PALJA Survivors
Generative AI was used extensively for artwork, music, sound effects, text, localization, and Steam store page assets and marketing materials.
- Deeper Than Gold
AI helped develop the game's UI, 3D modelling and texturing, localization, and gameplay mechanics.
- Masterpiece Malpractice
Generative AI created or edited some decorative elements and visual assets, and assisted with writing and translating text; historical painting reproductions and live gameplay generation involve no AI.
- Swat Mosquito: Sleepless Nights
Generative AI created or assisted with some in-game artwork, promotional images, written content and localization; nothing is AI-generated during gameplay.
- Deep Space Siege
AI tools assisted some backgrounds, title illustrations, upgrade-card artwork and localized text, all prepared in advance; no generative AI runs during play.
- The Last Hearth
The in-game images and the Steam store page images were generated using AI.
- Dodo Zombies
The developer states the game was made solo with the help of AI, without naming which parts of the game used it.
- Not sorted into parts yet
- Spear and Shot
Some visual assets were made with generative AI and then edited and modified by the developer.
- Take Good Care of Your Cassava
AI agents helped with both programming and art development.
- Not sorted into parts yet
- SpellWeave
AI was used to aid in creating the store page.
- Keep It Trolling: Fantasy Edition
Generative AI created 2D card illustrations, environmental backgrounds, and store capsule graphics, which were curated and manually edited before shipping.
- Sketch Defense
AI tools assisted development and the preparation of store-page text and artwork; nothing is AI-generated during play.
- Pipkind: A Dice Puzzle Adventure
Generative AI created the pixel artwork, music and written content; all AI content is pre-generated and nothing is generated during play.
- Looks Like It Fits
Generative AI made artwork for the truck, cargo, environments, route illustrations and store materials, and assisted with writing and localization; nothing is generated during gameplay.
- TSUKIMI PLANET -CLASSIC REMASTER-
Generative AI assisted with localization and translation into English, Simplified Chinese, Traditional Chinese and Korean; story, art and audio are not AI-generated, and nothing is generated live.
- STAR CIPHER
AI generated character, environment, comic and achievement artwork, store art, music and English pronunciation audio, and assisted with learning dialogue and localization; nothing is generated during gameplay.
- Gems & Palace
Pre-generated AI gemstone, tool, environment, achievement and promotional artwork, music and sound effects were curated and edited by the developer; AI drafted localizations; no runtime generation.
- Tiny Paradise
Some unspecified game assets were created using AI, without saying which assets or how.
- Terra Machina
Generative AI made pre-generated visual assets, music, some sound effects, and text and translations, which were selected and edited; nothing is generated during play.
- Not sorted into parts yet
- 猫咪之家 CatHome
AI assisted with bug fixes and creating some art assets, and AI generated the promotional assets.
- Not sorted into parts yet
- Not sorted into parts yet
- Rock Hunter
AI tools assisted in creating the game's store assets.
- Pick & Roll Manager
AI generated player portraits, background illustrations, ambient videos, music, a synthetic commentator voice and part of the store art, all hand-edited; sound effects are public-domain; nothing is generated live.
- Not sorted into parts yet







































