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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- Harvest Looper
AI-generated art was used to create the capsule art, library art and logo for the store page.
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- Kill Through
Some in-game images were made with generative AI and then selected and reviewed by the developer; no other shipped content used AI.
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- ARCASCIAN
Generative AI was used for programming assistance and debugging; the developer states no AI-generated player-facing content is in the game.
- DragonSword : Awakening
AI translated certain in-game dialogue plus Steam page and community post text; no generative AI used for other in-game content resources.
- Open Sourcerer
Generative AI was used for first-wave localization and some software implementation using Claude Code.
- Escape from Vlogger: Runaway
The developer states only that AI was used for "media materials," without saying which assets or how.
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- Outposters
AI tools produced draft translations of the game's text, which were then reviewed and edited manually.
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- CYBERLIFE
Generative AI tools assisted with English localization of developer-written text; nothing is AI-generated during gameplay, and human translations are preferred where possible.
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- Kings Call 2
Most character art, illustrations and visual assets were made with generative AI and then reviewed and edited by the development team.
- A Detective Story
AI generated some visual assets, world building materials and character backgrounds (edited by designers), and AI-driven systems simulate character conversation during gameplay.
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- Umbral Coterie
Much of the code was written with AI assistance under developer control; art is hand-made, with AI sometimes producing templates or patterns that are redone by hand.
- Ball Bugz
The store images were generated with AI.
- Miniature LAND -Four Seasons-
Generative AI extended backgrounds and removed elements in some photographed miniature images, and served as a writing assistant for parts of the in-game text.
- Blow The Cover
AI tools made the company logo, menu backgrounds, and a few interface icons; everything else, including code and gameplay, was made by hand.
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