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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- Cielvia-Inherited By Defeat-
AI-generated material served as a base or reference for some visual and audio elements, which the developer reworked into final assets; nothing is generated during gameplay.
- Twilight Tides : Mirage Journey
Some art assets were made with AI tools during development; no AI content is generated in real time during gameplay.
- Spirit Route
Generative AI made portions of the logo, character icon artwork, and store page promotional images, some combining in-game screenshots with AI-assisted artwork.
- Juice Stand Tycoon
Some store page and capsule/community images were made with generative AI, and the promotional trailer uses Suno-generated music; nothing is AI-generated at runtime.
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- EDO: Endless Demon Omen
Some pre-rendered visual artwork may be generative-AI-made, curated and integrated by the developer; no AI content is generated or connected during gameplay.
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- Business Rivals
AI tools were used to translate the game's content into other languages.
- Weed Lord Simulator
AI was used to create certain promotional and marketing assets; no AI content is generated during gameplay.
- OnGrid()
AI was used to create the game's 3D models and music.
- 创世遗志
Developer used local AI tools to generate video, store page images and background music, then manually edited them; no live generation or player AI tools.
- Idle Slots: Casino HQ
Promotional banners, store capsules and marketing illustrations were AI-generated; in-game visuals, mechanics and code are custom-built with no runtime generation.
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- One Way Tickets
AI tools were used for part of the Traditional Chinese and English localization, with all text manually reviewed and proofread.
- Plunder Bay
Generative AI helped create select visual and audio elements, which were pre-generated and heavily hand-modified; no real-time AI generation or external AI services are used.
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- Return to Planet Zoveka
Some marketing images, cutscene backgrounds and in-game sprites use AI-generated base images edited by hand; music is stated as original.
- 1930: Ink & Bullets
Generative AI tools helped create visual assets and concept art; the game generates nothing in real time and uses no external AI services.
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- TankFall Arena
Certain assets, possibly including promotional artwork, visual elements, audio and music, were made with generative AI assistance and then reviewed and modified; no AI runs during gameplay.
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- Primal One
Generative AI assisted translation of some in-game text into some languages; the developer reviews and edits all AI translations before inclusion.
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- Stickville
Dialogue, lore, quest text and item descriptions were written with generative AI, then developer-edited; nothing is generated at runtime and no external AI service is used.
- Thump: Tiny Heart Flutters
All game images and audio were refined with generative AI.
- 迷失小镇
Some character illustrations and art assets in the game are AI-generated.
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- 7 Millimeters
AI tools assisted in creating the store capsule images and logo.
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- Prison Chain: The Unredeemed Thought
Two startup splash images were AI-generated then manually modified; store descriptions and in-game text translations were AI-assisted and human-reviewed. Other content is stated as human-made or licensed.
- Necrovoid
Generative AI made a small portion of in-game visual assets and some music tracks, reviewed and adjusted by the developer; nothing is generated during gameplay.
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- WonderLang Arabic
AI generation is occasionally used in the art process, with assets fully redrawn or heavily refined by human artists before inclusion.







































