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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- Necromancer: Ash & Bone
AI tools generated art assets used on the store page and in the game.
- iRacing® Studios NASCAR 26
AI generated certain voice-over lines and other unspecified presentation elements in the game's UI.
- Rift Raiders
Unit and hero sprites and some icons were made with the PixelLab AI pixel art tool; AI helped with translations.
- Mahjong Rush
Some art assets were made with generative AI, then selected, edited, and composited by the developer; nothing is generated in real time during gameplay.
- CUMANIOK
AI assisted with restructuring and optimizing Unity scripts, checking compilation errors, and stylistic design; it is not running during gameplay.
- Black Hollow
AI helped troubleshoot code and generated some game models and UI elements, which the developer edited and finalized before use.
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- BudMageddon
Various visual assets and materials were created with generative AI tools, then reviewed and refined by the developer.
- SpacePorts
Generative AI made certain visual assets and helped with portions of the programming; story, design and gameplay were developer-made.
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- Princess Vs Zombies: Mermaid Curse
Generative AI was used for unspecified secondary assets and to help revise text; all output was manually reviewed and edited.
- The orb
AI was used to create the Steam page design, which was based on the game's 3D models.
- One Thought to Buddhahood
Generative AI helped write narrative and dialogue text, generated environments, character portraits and cover art, and assisted translation and music-synthesis programming; no AI runs during play and there is no synthetic voice.
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- Crowns & Chaos
AI helped with some early visual concepts, sprite bases, music/audio drafts and voice/audio prototypes, which the team edited and refined; nothing is generated during gameplay.
- Mafia: Night falls
Generative AI helped produce the game's localizations.
- BioSphere: Genesis
Some 2D vector artwork and portions of game text and localization were made with generative AI (Claude) and reviewed by the developer.
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- Fibonex
Generative AI made some pre-generated 2D art (machines, enemies, environments) and assisted with in-game text, English and German localization, and store materials.
- Pickie Grappy
Three licensed background music tracks were AI-created or AI-modified by their original creators, and AI translation tools assisted text localization; other art and audio are human-made.
- ShapeGrow
Generative AI assisted in creating and editing some in-game written content and Steam store page text, reviewed by the developer; no AI generation during gameplay.
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- Cyber Neon: Core Protocol
AI was used for some unspecified scenes and for promotional renderings.
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- Nuns With Guns
AI was used to generate unspecified assets and to audit code; the disclosure does not say which assets.







































