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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- Checkmate: The Red General’s Last Move
Generative tools made selected textures and supporting visual elements for in-game and store artwork; nothing is generated during gameplay.
- Undermoon
Some sound effects, written content, and artwork were AI-generated and then manually edited and refined by the developer.
- 1453: Fall of Constantinople
In-game illustrations, music, ambience, most sound effects, store capsule/library art, background and trailer visuals and music were AI-generated; narrative text was human–AI co-written; nothing generates at runtime.
- Escape from Prompt: Rogue AI
Generative AI made in-game art, UI and icons, parts of the script and dialogue, the English localization, and store capsules, screenshots and trailer; nothing is generated during gameplay.
- Fly&Goal
The developer used a coding agent to help write the game's code.
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- Gemfire Survival
Generative AI helped write and structure source code and draft store descriptions, with all output manually reviewed and edited; no runtime generation occurs.
- FarmWings
The developer states the whole game was AI-generated, including all visual assets, audio, graphics and code.
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- GoE: Escaping the Garden of Eden
AI tools made videos, voices, and numerous images used for and within the game, without specifying which ones.
- Stay with me
Some visual assets, the loading screen artwork, and some voice lines for Margaret and the child were AI-made and developer-edited; nothing is generated at runtime.
- The Hunted
Generative AI was used for certain promotional and store artwork; design, gameplay, and programming were done by the development team.
- TRAPPIST-1
Generative AI supplied source material for a small number of textures, which the developer substantially reworked; no AI generation happens at runtime.
- Dive Log: A Focus Voyage
AI tools were used for programming assistance and multilingual localization, with no detail on how localization output was used.
- Elder Hills
The developer says AI was used in making the game but does not state which parts or how.
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- TEXAS DOMINOES
Generative AI was used in development generally and for some of the art; the music was entirely human-composed and performed.
- Department of Final Judgment
Generative AI helped create selected visual and audio assets and refine some written content; nothing is AI-generated during gameplay.
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- Chess Army
The game's translations were generated with AI assistance because the developer lacks budget for professional translators.
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- Astral Outpost
Some visual assets, mostly marketing and key art, were AI-generated and hand-finished; in-game text and translations were AI-drafted and developer-reviewed; nothing is generated during play.
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