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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- We Are Good Delivery
AI helped make promotional images and some graphical assets, and assisted with localizing in-game text and the store page; nothing is generated during gameplay.
- Hide & Swipe
AI helped write portions of the code and created some UI elements and store promotional materials before release; nothing is generated during gameplay.
- Neon Breaker: Endless Arcade
AI was used to enhance visuals, audio and gameplay performance, with no detail on which assets or how.
- Not sorted into parts yet
- Mimic Party
Some 2D illustration assets and sound reference material were made with AI tools, then reviewed and edited by hand; nothing is generated at runtime.
- Space Travelers
Interface, event and log text and all 14 language localizations were LLM-produced under developer direction and review; some store text was drafted with AI; art and audio are not AI.
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- Mine Mine Mine
Sounds and pixel art effects were made with generative AI.
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- Animal Mystery: 100 Hidden Cats
AI was used only as a coding assistant for bug fixes and small code corrections; art, audio and text are stated as human-made.
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- The Town is Overrun
Some in-game visual art and image assets were AI-generated, then edited by the developer; no AI content is generated during gameplay.
- Conjurariun
AI-generated images were used for some in-game visual assets and artwork, and AI-generated music is used in the main menu; programming was done by the developer.
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- Hallucination
Generative AI produced some background images, character illustrations, music and sound effects, which the developer selected and edited; story and scenario were human-written.
- Evoruption
Generative AI created the game's 2D artwork, which the developer selected, refined, and integrated into the game.
- Archives of Disorder - Pasture Without Light
Script prose, 357 background illustrations, soundtrack, sound effects, translations, store artwork and trailer images were AI-generated; story outline and characters were handmade; nothing is generated during play.
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- Scuttled
AI helped write the code, in-game text and story logs, procedurally drawn artwork, music, and store materials including key art and trailer; nothing is generated at runtime.
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- Soul
Open AI Codex generated the game's images, its code, and much of its text.
- Get Outta My Gut
Various visual assets and promotional materials were made with generative AI tools, then reviewed and refined by the developer.
- Halloween Trick or Treat: Mega Bundle 1
AI was used to clean up some of the scene backgrounds.
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- Mythaka
Generative AI made the in-game text (items, interface, narrative) and localization, plus the Steam trailer's cinematic visuals and music; nothing is generated during gameplay.
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- Jewel Reels
Pre-generated AI artwork ships in the game (workshop and interface art, jewels, visual effects) and in static store art; nothing is generated during play.
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