Home / Browse
Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Not sorted into parts yet
- Not sorted into parts yet
- Not sorted into parts yet
- Last Civilization: Inherited Flame
Some images, music, written text and translations were AI-generated before release and shipped as fixed content, with developer review and editing; nothing is generated at runtime.
- Not sorted into parts yet
- Not sorted into parts yet
- TRENCHWORMS
AI-assisted illustrated scenes appear between campaign levels, and AI helped translate languages other than the human-made English, Polish and Russian.
- Not sorted into parts yet
- SpaceBuddies
Some 3D models (Rodin), marketing imagery (ChatGPT), sound effects (Eleven Labs) and background music (Suno) were AI-generated and edited by the team; nothing is generated during gameplay.
- Not sorted into parts yet
- Deer Hunting - The Season 2
Generative AI made select visual assets: loading screen illustrations, Steam achievement artwork and promotional backgrounds, all created during development and none generated during gameplay.
- Not sorted into parts yet
- Not sorted into parts yet
- Not sorted into parts yet
- STELLAR WING
Some 3D models and textures were pre-generated with AI tools and curated by the developer; nothing is AI-generated during gameplay.
- City Walker
Some pre-made game content and the store page texts were made with generative AI, then reviewed and edited by the team; nothing is generated during play.
- Not sorted into parts yet
- Puzzle Nuts
The developer says AI helped in creating images, without specifying which images or how the output was used.
- Puzzle Shrimps
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Spiders
AI was used to help create images, but the disclosure doesn't say which images or how much.
- Puzzle Fireworks
The developer says AI helped create images, without specifying which images or how the output was used.
- Puzzle Sweets
AI helped create images, with no detail on which images or how much of the output ships.
- Soraseed Desktop 2026
Generative AI was used to create some images for the store page and promotional materials.
- UFO Survival
Images and some sounds were generated with AI.
- Pixel Chaos: Tidy Up the Museum
Some store page images were AI-generated and then edited, and some in-game images were also AI-generated.
- Not sorted into parts yet
- Daisy's Dead
The developer says the game and its assets were created with help from generative AI tools, without naming specific assets.
- Daydream Cat: DreamSpirits Idle Adventure
No AI was used for visual art; AI made initial drafts of some music tracks, which were manually edited, and helped draft and edit some store descriptions.
- Cutset
Store and capsule artwork was drafted with generative AI then palette-quantized and hand-adjusted; non-English/Chinese interface translations are machine translated; in-game visuals contain no AI and nothing is generated at runtime.
- Hurl
Localisation (translated versions of the game) was done through AI.
- IAI // BREAKER
Some character illustrations, backgrounds and promotional artwork were AI-generated and curated by the developer; nothing is generated during gameplay.
- AT THE READY
Some in-game card illustrations were made with generative AI assistance; nothing is generated during gameplay and no external AI services are used.
- The Grave Abyss
Scene art and sound design in the product are AI-generated.
- Video Store Chaos
Generative AI made in-game artwork including fictional movie, game and VHS covers, standees, a backdrop and title screens, plus some posters and in-game video.
- Junkyard Astronauts
Code was largely AI-written; 3D models, textures and layouts come from AI-assisted procedural scripts; most sound effects and all music are AI-generated; some store text drafted with AI.
- Demolition Empire
Some pre-generated visual assets were made with generative AI assistance, and AI tools also assisted with localization and development; the developer reviewed all final content.
- Metro. Manage the Underground
Pre-generated promotional artwork and localization text were made with generative AI; nothing is generated during gameplay and no external AI services are used.
- Antique Dealer
Generative AI was used to assist with the game, but the disclosure does not say which parts.
- The Adventures of Zippy and Bippy
Generative AI was used to create certain pre-rendered visuals, including character assets, artwork and marketing materials, which the team reviewed and selected before inclusion.
- Not sorted into parts yet







































