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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Neon Apocalypsis
Sound effects, translated localization text, and promotional trailer videos were produced with generative AI tools, then reviewed and edited by the development team.
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- Auto Ball
Two music tracks were AI-generated, and all non-English text was translated using AI translation tools.
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- Beastwood Haven
Pre-rendered achievement images and music are AI-generated; no AI generation code or content is used during gameplay.
- Pixelia
AI was used in development to enable a solo developer, with no specific layers named; the developer hopes others will later replace the AI parts.
- Synapse Grid
AI assisted with concept references, music, voice-over and short video clips; gameplay, levels and code are hand-made, and nothing is generated during play.
- Goddess Cultivation: Idle RPG
AI tools assisted with creating select store page assets, which the developer says are original designs made by its internal team.
- Tower Survivor - Paper Invasion
Some in-game icons and textures were generated by AI.
- Forge Shop
Some displayed visuals were made with AI assistance, but the text doesn't say which visuals or how the AI was used.
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- Contracting at a Tech Giant
Generative AI was used to create or refine some pre-rendered 2D art, promotional assets, writing, localization and code; nothing is generated at runtime.
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- The Mayor’s Hand
Generative AI helped create and refine some visual assets, which the team reviewed and edited; no AI generation occurs during gameplay.
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- Match & Drop: Pachinko Rush
AI tools assisted with coding, including bug fixing and minor code corrections; no AI content is generated for players during gameplay.
- 方块战场 Block Battlefield
Some in-game art assets were generated by AI and then manually optimized and adjusted by the developer.
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- Seven Doors
Generative AI assisted in creating and refining some visual assets, textures, unspecified audio, and English translations of in-game text.
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- PODYEZD 8
AI created visual assets, sound and music, translations of the store page and in-game text, and parts of the source code; nothing is generated during play.
- No One Gets Through
Generative AI was used to produce selected visual assets, which the team reviewed and refined; no AI content is generated during gameplay.
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- Dystopia
The radio's music, DJ voices, lyrics, song titles and artist names are AI-generated and streamed to players; 3D environments are AI-generated with World Labs' Marble.
- Idle Frontier
Generative AI made or assisted with artwork, backgrounds, promotional images, logos, narrative, dialogue, encyclopedia text, localization and store copy; AI tools also aided programming; nothing is generated during play.
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- Who's Next?
AI assisted with creating images and writing scripts during development; music and other audio were not made with AI.
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