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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- RunGun Riot
Generative AI made the game's artwork, music, voices, sound effects, and store and promotional artwork; no AI content is generated during gameplay.
- GuGuGaGa-DeskPet
Visual assets, music tracks and programming code were made with generative AI assistance; nothing is AI-generated during gameplay, as all content is pre-generated.
- Pawnimals
Generative AI helped create some visual assets, character artwork, animations and voice/audio content, reviewed and edited by the developer; no player-prompted generation during gameplay.
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- Dino Dome: Tidy Up!
AI tools helped create and refine a small selection of visual assets, and polished grammar in some in-game and store text, with human review and edits.
- Bone Idle
Generative AI was used for some unspecified visual and audio assets and for translations; nothing is generated during gameplay.
- Not sorted into parts yet
- Manager's Decision
Some visual assets in the game and on its store page were made with generative AI, then edited and integrated.
- Fitz's Aim Trainer
Code was written with AI assistance; the developer states art, audio and text contain no AI content and nothing is AI-generated at runtime.
- GomokuSoccer
The background music was generated with Suno AI.
- Old Times
The game contains AI-generated models and art.
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- Strange Tales of Holmes: The Sealed Cylinder
Generative AI made some visual assets and English localization text, which the developer reviewed and edited; nothing is generated during gameplay.
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- Usurper
Generative AI tools assisted with game localization and code generation during development.
- DRIFTIT
The soundtrack was generated with Suno, the store page text was written with an AI assistant, and no AI runs during gameplay.
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- Bunker Tidy Up
AI was used to create promotional materials for the game's Steam page.
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- Homegrown: Sports Agent Empire
AI assisted the logo, brand illustrations, header art and store/marketing imagery, which were curated and edited by hand; writing is human-made and nothing is generated at runtime.
- Dub House
Some in-game text such as word lists was AI-written and human-checked; the Clip Maker runs AI locally to find dialogue and write captions for user videos.
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- Ping Pong Attack: Return of the Pong
Some background music tracks were generated with Suno, and some pre-rendered cinematic videos and visual assets were made with DaVinci AI; nothing is generated at runtime.
- Mendicant Sea
Visual effects sheets were made with image generation models; the developer plans to replace them with human-made assets later.
- 模拟穿越-三国
Generative AI produced some character illustrations, environment and UI art, music, sound effects, and written content, which the developer selected and edited.
- Nut Runner
Generative AI tools assisted in creating selected visual, audio and creative assets, which the developer reviewed and selected for the final game.
- KickOff
Character art, backgrounds, icons, Portuguese and English voices, some sound effects and cutscene music were AI-generated; code was AI-assisted; story and script are human-written.
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- Brokeline
AI generated images, some dialogue, translations, music and visual design assets in the game, plus images in Steam store and promotional materials.
- Investors Paradise
The game contains AI-generated content, but the disclosure does not say which assets or how AI was used.
- Oda's Ordinary Lives
Illustrations were made with AI-assisted tools as creative support within a human-led artistic process.
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